Nope I did compile with options as follows: levels = 0:24, 1:22, 2:21, 3:20, 4:19, 5:18, 6:16, 7:14
However one tile had crashed on compilation and hence I had a hole in my map (one with many plain highway=track). 2100 fixes it however and map builds fine again. On 17.11.2011 15:47, Steve Ratcliffe wrote: > On 17/11/11 14:34, Felix Hartmann wrote: >> When compiling a map with mkgmap 2098 I get the following error >> (austria.pbf from geofabrik, my style). >> 2097 still compiles without problems/error messages. > > OK thanks, fixed, assuming you were compiling a map without a level 0. > >> Also 2098 is not faster than 2097 for me (actually in 2 out of 3 tries >> even very slightly (could be measuring error) slower). > > In spite of all the discussion around this, the bug was very rare :) > If your map compiled before without appearing to hang, then it didn't > suffer the problem, and the new version will not be any quicker. > > ..Steve _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
