char...@cferrero.net writes: >> Style files get edited for multiple reasons; one is to match TYP >> files, and another is catching up with tag usage. I'm not suren if >> Charlie's style files are be a bit out of date (not complaining; what >> I have to use for free is awesome), but structurally it would be hard >> to keep them in sync; I think what's needed is a merger of those and >> the modern mkgmap style, but I haven't spent the time to really dig in >> (which is a clue that just using what Charlie publishes is very good - >> I think my big issue is town boundaries being missing, but even that >> I'm not sure of). > > I'm not sure my style files are *that* out of date. ;) The only thing > I haven't incorporated is the tweaks necessary to make use of > --location-autofill=bounds as there are no usable bounds in my part of > the world.
I've gone back and looked a bit. The only thing I found was that boundary=administrative, admin_level=8 wasn't rendered; in the default style that shows up. I'm about to rerun a build with that. So you're right - your style is very up to date, and I only found one nit to pick - it just turns out to be something I really care about, so it seemed bigger than it was. Greg
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