Hi Gerd,
> > 3. I expect that most streets do not end exactly at a city border but
> > lots will end some meters after it. Cutting them will increase the
> > number of objects much and we will have a lot of short streets. So maybe
> > an overlapping threshold is required for the decision not to split a
> line.
>
> Okay, since I am not yet familiar with the part of the program that uses
> the location info,
> I'll leave that for now.
I don't want you hold off from changing that and playing around a bit. I
only want to list up things that come into my mind that have to be
solved so you can be aware of that :-)
>
> >
> > > The remaining differences should be errors caused by the "insideness"
> > > problem of contains().
> >
> > Problems with the bounding box of the quadtree should be solved by
> > adding +1 to maxlat/maxlong of the java area object.
>
> Hmm, does that mean you want to shift the whole area or only selected
> points? Which ones?
> I thought about using the Area.transform() method to blow up the area a
> little bit, but did not yet find
> something useful. I think searching the shifted point is easy to
> implement and this double (or multiple)
> search will not happen very often.
I think it's much easier:
In the constructor of BoundaryQuadTree.Node use the following line:
this.bbox = new Rectangle(bbox.getMinLong(), bbox.getMinLat(),
bbox.getMaxLong() - bbox.getMinLong() + 1, bbox.getMaxLat()
- bbox.getMinLat() + 1);
So just increase the width and height of the (java.awt.geom.Area)
bounding box by 1. That should do it(?).
WanMil
>
> Ciao,
> Gerd
>
_______________________________________________
mkgmap-dev mailing list
[email protected]
http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev