While wondering how to best clean up all those micromapping footway/service/track/path stuff, and thinking about the mkgmap::length filter, I got the idea, that mkgmap got an dead end check.
Is there anywhere a description of how it works?

Together with mkgmap:length filtering, it could come very very handy in deciding which ways to delete, and which not. (as in only delete short dead end ways).
(even though I would really prefer people to use a tag like micromapping=yes for all those stupid ways, which shouldn't be in a general purpose map).


Ways as seen here below in the pic, simply shouldn't be included into general purpose maps (hope the pics are small enough for the mailing list):

(above image is  ~ 165x60m), so many of theese footways are an astonishing 4m long, all are plain highway=footway without any other tags. And they are all dead end.
At least the three 4m ones, I would like to get rid of. Why is this so bad? Well if you make a map without buildings, you'll see the disaster, short ways going nowhere:

-- 
keep on biking and discovering new trails

Felix
openmtbmap.org & www.velomap.org
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