It is not only large lakes that are affected, also large forest or other
multipolygon areas are sometimes broken at the tile borders.
This need to be fixed in the splitter. Sometimes it helps making the overlap 
higher (5000 or more).
But this is just a workaround...

> Would it be difficult to have precompiled water rather than sea?
> 
> It would save messing about with area files.
> 
> Regards, Geoff.
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