Hello Henning,

yes, it got close. The long runtime in the 3rd pass of the MultiTileProcessor 
is caused by some lazy coded
tests. I am optimistic that this can be reduced drastically.
I will commit a new version soon, maybe that will already work for you. I found 
an error in the pseudo-area creation that causes 
too many problem candidates. With mixed=false, it is possible to replace a 
large hashmap by two arrays, I am testing this 
now. 

Gerd

> Date: Fri, 9 Nov 2012 16:26:23 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [mkgmap-dev] Endless loop with splitter r221
> 
> Am 08.11.2012 01:42, schrieb GerdP:
> > Hi all,
> >
> > r224 fixes this endless loop and other reported problems:
> > - correct creation of pseudo areas
> > - correct handling of nodes in relations
> > - handle overlapping tiles
> > - performance improvements:
> >   + reduce number of expensive intersects() for ways
> >   + much faster pseudo area creation (still room for optimization)
> > - improved reporting of incomplete relations or ways
> >
> > Please try it with --keep-complete and --overlap=0 .
> 
> Hi Gerd,
> I tried it with planet and all my maps. It seems to work, but there 
> wasn't enough RAM in my PC, so it tooks to long. I stop splitter after 9 
> hours.
> 
> Log: http://www.aighes.de/data/splitter.log
> 
> If it helps you, I could also generate a detailed log.
> 
> Henning
> 
> 
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