Hi Bernhard,

Bernhard Hiller wrote
> I know that sometimes a correct solution may be very difficult, and wtf, 
> let's take a shortcut with a "pragmatic" solution. How complicated is a 
> "correct" solution here?

you can search the archives to find out why these solutions are preferred.
The main reason besides performance is that a part of the world doesn't
contain complete sea and probably also not complete boundaries.

If you like, you can compile your own boundaries data:
http://wiki.openstreetmap.org/wiki/Mkgmap/help/options#Create_Preprocessed_Bounds
see also
http://wiki.openstreetmap.org/wiki/Mkgmap/help/options#generating_precompiled_sea_yourself

Gerd




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