Hi Gerd,

Hi WanMil,

 > > I think the wanted behaviour is this:
 > > 1) The change in speed should be applied to max. 25m
 > > before and after the POI or to the connection
 > > with another way, whatever comes first.
 > > 2) A POI like a barrier should not change access
 > > to the way before or after the POI, only at the POI.
 > >
 > > The attached patch implements this changed behaviour.
 > > The type 2) POI are converted to route restrictions.
 >
 > I've tested part 2) of the patch and it worked fine for me!

well, I think that means that part 1) is not yet working.

No, I really only tested part 2), so I tested barriers only.
Now I've tested part 1) also but it does not seem to work.

I've changed the rule in the points file to
barrier=bollard | barrier=cycle_barrier
    { set mkgmap:road-speed=0; }

But the road speed of ways with barrier=bollard does not seem to be changed.

I am not sure, but I think you moved the evaluation of the
tags mkgmap:road-speed and mkgmap:road-class
so that the interpretation of the POI has no effect.
Was that intended?

I don't understand. Which commit do you mean? Your patch is for r2907 and I don't think that there was any change after that?


 >
 >
 > >
 > > The patch also changes the meaning of route restrictions.
 > > In r2907 and before, route restrictions prohibit access for
 > > pedestrians and emergency, the patched version
 > > allows them by default.
 >
 > Does that mean a common turn restriction from a=>b also means that
 > pedestrians never can route a=>b?

yes, in trunk all turn restrictions are created without an exception
for pedestrians or  emergency.

Funny bug. I wonder why the exceptions for pedestrians and emergency is implemented different to the other exceptions?


 > >
 > > If I hear no complains, I'll commit that next sunday.
 >
 > I propose to move the link-pois-to-ways handling before merging roads.
 > Do you think it's complicated to move it?

Ahh, I forgot about this. I got a cold last weekend, so I'm not able to
concentrate
very well.

Get well soon!

If I got this right, it should work if we add new
instances to roads  and roadTypes for each part of the way, maybe with
a fake id. Not sure if it will reduce the number of roads,
I think more important is to fix the above problem.

I aggree.

WanMil


Gerd


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