Yes, I finally saw some other output but memory usage was very high indeed (and swapping). So now it's working on the pre-split polygons.

I get quite a lot of the following messages, are those expected?

Compressed buffers are too short, causing extra copy

Processing won't finish in 6 minutes by looking at the progress, but I guess that's expected from this older cpu and memory architecture. It doesn't matter.


On 25-01-14 17:19, WanMil wrote:
Hi Lambertus,

you should download the split polygons. If you download the polygons not split you need *very* much memory. With split polygons the generator runs fine with -Xmx2g

After starting you should also see messages like
"Worked out ... polygons"

WanMil

Thanks Steve. I've added -Xmx8g but it doesn't appear to be faster nor
use more memory. It's hitting about 350 MB with the large polygons shape.


On 25-01-14 15:57, Steve Ratcliffe wrote:
On 25/01/14 14:51, Lambertus wrote:
Many thanks Steve, the sea generator is running for 20 minutes now. It
constantly outputs:
131072 tiles remaining

I've not run it before, so don't know how long it will take or
it I am doing it right.  After a while the number did change.

Now I've got an out of memory error, so now trying it with
-Xmx8g

.. and it appears to be working much faster with the extra memory,
even though it did not appear to be using much when I first checked.


..Steve

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