Thanks, Steve. I just wanted to make sure mkgmap would find the numbers by keeping them as close as possible. I'll follow your advice to take the numbers a few meters apart, just like they are the real world. If you're using 32-bit floats for coordinates then we indeed have to take them apart. I think the 32-bit resolution is 7-digit, and that translates to about 5m at the Equator (less at higher latitudes).
all the best, Paulo 2014-02-09 11:55 GMT-02:00 Steve Ratcliffe <[email protected]>: > > Hi > > > On 08/02/14 13:44, Paulo Carvalho wrote: > >> The attached OSM file is what I'm using in my tests. I'm now able to >> compile the map with the house numbers ok. But there is a problem >> (bug?). Only a street called "Rua Armando Santos" has street numbers. >> > > Thanks for the good example. > > It seems that the house numbers are very close to the road and in this > case mkgmap mistakes the side of the road for one or two of the numbers. > When I moved the nodes in josm just so they were the same distance > apart as the others on the road then it worked. > > This is I guess because they are less than 2m apart an so appear to > be the same in mkgmap. The work that Gerd is doing on the > high-prec-coord branch should make it possible to fix this. > > I would not normally suggest changing the data, but when viewed with > the background imagery the points don't look to be on opposite sides > of the road, so it would perhaps be appropriate in this case. > > Best wishes > > ..Steve > > _______________________________________________ > mkgmap-dev mailing list > [email protected] > http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev >
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