Hi Enrico,

I think this change should NOT have an influence on routing, so it would be an 
error in mkgmap if it does.
Please double check this result.

Gerd

Date: Tue, 21 Oct 2014 23:33:31 +0200
From: [email protected]
To: [email protected]
Subject: Re: [mkgmap-dev] Rendering Tunnels

Dzięki Andrzej! By removing  "road_class=2 road_speed=3" from the 2nd line, 
routing works and tunnels are visible - here is how it looks line:

highway=secondary & ( network=e-road | int_ref=* ) [0x04 resolution 18-19 
continue]
highway=secondary  [0x04 resolution 20-21 continue]
highway=secondary & tunnel=yes [0x11 road_class=2 road_speed=3 resolution 22]
highway=secondary  [0x04 road_class=2 road_speed=3 resolution 22]
All looks fine now, and routable!

Enrico

On Tue, Oct 21, 2014 at 3:30 PM, Andrzej Popowski <[email protected]> wrote:
Hi Enrico,



> I believe this was my intention: up to res 21 I'd like the line to

> appear as 0x04, from resolution 22 it should appear as 0x11 if a

> tunnel, otherwise 0x04 - no further processing is needed. Could you

> pls let me know why the reasoning is not correct?



This is correct. I have assumed that you'd like to get 2 lines for tunnels: 
standard road and additional marking for tunnel.



As I understand, routing parameters are only valid for layer 24 (or the last 
layer in a map). I would remove road_class and road_speed from line:

highway=secondary  [0x04 road_class=2 road_speed=3 resolution 20-21 continue]



Maybe this is the reason for routing errors?



-- 

Best regards,

Andrzej

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