Hi Gerd,
did you measure the impact on the BoundaryPreprocessor and the
PrecompiledSeaGenerator?
I guess they might load much more than 500k instances and I think it
would be ok to disable the original id tracking when they are running.
On the other hand can you roughly estimate the size of an additional
tag? Is it the additional String instance?
I am thinking how to fix the thing that the original id might be derived
from a different element type. A tag would be easy to implement without
big impacts.
WanMil
Hi Mike,
I've committed the patch as is. The memory impact is not that big as
we have typically less than 500.000 instances of Element in one tile,
so 8 more bytes * 500.000 ~ 4MB more heap.
Gerd
From: [email protected]
To: [email protected]
Date: Mon, 19 Jan 2015 11:55:00 +0000
Subject: [mkgmap-dev] echo improvements for elements with fake ids
The attached patch improves the echo and echotags messages by including the
id of the original element when a fake id is generated by mkgmap, thus
enabling you to find it in OSM.
Please try, and commit if you are happy with the change.
Regards,
Mike
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