Hi Andrzej, good points. I'll try your suggestions.
Gerd ________________________________________ Von: mkgmap-dev <[email protected]> im Auftrag von Andrzej Popowski <[email protected]> Gesendet: Sonntag, 12. Februar 2017 13:56:32 An: [email protected] Betreff: Re: [mkgmap-dev] roundabouts Hi Gerd, IMO you won't get good routing for cars, if you set all roundabouts to class 0. My understanding is, that roads with road_class 4 and 3 should create a proper, continuous network. If you break network at roundabouts, long distance routing will suffer. I doubt you will get a nice rendering with all cases. Probably a roundabout will be still visible below road type 0x06. But if you are satisfied with rendering, I suggest to use pairs: roundabout with proper road_class/road_speed and non-routable line in range 0x108xx, these looks like standard roads: 0x10800 == 0x01, 0x10801 == 0x02 and so on. -- Best regards, Andrzej _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev _______________________________________________ mkgmap-dev mailing list [email protected] http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
