Hi Andrzej,

What bothers me is that such a polygon in an *.mp file will suppress the 
generated rectangular 0x4b shape
but with osm input it would still be added unless you use --transparent which 
will also set a flag in the TRE header
(PoiDisplayFlags)

I think it would be no problem to have a rule like this
natural=land [0x4b resolution 0]
Don't know if there was code to suppress this in the past, but current mkgmap 
allows it.

I did not try what effects you get with the different combinations of TRE 
header flag and 0x4b shapes.

Gerd



________________________________________
Von: mkgmap-dev <[email protected]> im Auftrag von Andrzej 
Popowski <[email protected]>
Gesendet: Sonntag, 26. März 2017 15:15:20
An: [email protected]
Betreff: Re: [mkgmap-dev] Commit r3867: refactoring, no functional change: 
simplify code to add background polygon (type 0x4B)

Hi Gerd,

I prefer current working of --transparent option. If anyone creates
background polygons manually, then IMHO would be better to not remove them.

I have used once this possibility to test non-rectangle background.

--
Best regards,
Andrzej
_______________________________________________
mkgmap-dev mailing list
[email protected]
http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
_______________________________________________
mkgmap-dev mailing list
[email protected]
http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev

Reply via email to