Hi Gerd, Is it possible to skip dem processing for some specific tiles, for instance I have to add some contour tiles that needs to be processed each time with the same mkgmap version (cannot add it as already processed img). I add them as overlay map on my Benelux map with this statement in my rendering process: mkgmap.args -c %date%\splitter\template.args -c contours\contours.args
If I process it, those contours cause a map failure exception : SEVERE (MapFailedException): contours\10010201.mp.gz: (thrown in BlockManager.allocate()) Too many blocks. Use a larger block size with an option such as --block-size=1024 or --block-size=2048 SEVERE (BlockManager): contours\10010202.mp.gz: overflowed directory with max block 65534, current=65535 SEVERE (MapFailedException): contours\10010202.mp.gz: (thrown in BlockManager.allocate()) Too many blocks. Use a larger block size with an option such as --block-size=1024 or --block-size=2048 SEVERE (BlockManager): contours\10010204.mp.gz: overflowed directory with max block 65534, current=65535 SEVERE (MapFailedException): contours\10010204.mp.gz: (thrown in BlockManager.allocate()) Too many blocks. Use a larger block size with an option such as --block-size=1024 or --block-size=2048 In my contour.args file I have these lines: mapname: 10010201 input-file: 10010201.mp.gz mapname: 10010202 input-file: 10010202.mp.gz mapname: 10010203 input-file: 10010203.mp.gz mapname: 10010204 input-file: 10010204.mp.gz How can I skip these files from DEM processing?
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