Hi Gerd,
How much performance does it take?
Wouldn't it be better to create those nodes automatically at every level 2 and 
4 boundary and give a possibility to define a individual poly for it for any 
other special case?
Henning

On 26 Jul 2018, 19:23, at 19:23, Gerd Petermann 
<gpetermann_muenc...@hotmail.com> wrote:
>Hi Andrzej,
>
>okay, seems there are many ways to test this ;-)
>I've created the routes in MapSource and transferred them to the
>Oregon.
>Next, I looked at them in the Route Manager. With other routes, when I
>select button "Map" in the Route Manager
>the route is also first displayed as a straight line and then
>recalculated.
>Only with these map crossing ways I don't see a recalculation.
>Interesting is that I see recalculation when I select
>a different default route vehicle, but the results look bad.
>
>Anyway, I think the extra nodes can improve routing, so I'll add an
>option to specify the admin_level.
>
>Gerd
>
>________________________________________
>Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von
>Andrzej Popowski <po...@poczta.onet.pl>
>Gesendet: Donnerstag, 26. Juli 2018 13:01
>An: mkgmap-dev@lists.mkgmap.org.uk
>Betreff: Re: [mkgmap-dev] routing between different maps
>
>Hi Gerd,
>
>I have imported your routes to BaseCamp and then sent to Dakota. It
>looks ok. When I select route as a destination, Dakota shows route for
>a
>moment as a straight line and then recalculates on roads, see pic
>"go-to". If I start navigation, then Dakota calculates again, adding a
>leg to starting point of selected route, see pic "route".
>
>--
>Best regards,
>Andrzej
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