Hi Gerd, How much performance does it take? Wouldn't it be better to create those nodes automatically at every level 2 and 4 boundary and give a possibility to define a individual poly for it for any other special case? Henning
On 26 Jul 2018, 19:23, at 19:23, Gerd Petermann <gpetermann_muenc...@hotmail.com> wrote: >Hi Andrzej, > >okay, seems there are many ways to test this ;-) >I've created the routes in MapSource and transferred them to the >Oregon. >Next, I looked at them in the Route Manager. With other routes, when I >select button "Map" in the Route Manager >the route is also first displayed as a straight line and then >recalculated. >Only with these map crossing ways I don't see a recalculation. >Interesting is that I see recalculation when I select >a different default route vehicle, but the results look bad. > >Anyway, I think the extra nodes can improve routing, so I'll add an >option to specify the admin_level. > >Gerd > >________________________________________ >Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von >Andrzej Popowski <po...@poczta.onet.pl> >Gesendet: Donnerstag, 26. Juli 2018 13:01 >An: mkgmap-dev@lists.mkgmap.org.uk >Betreff: Re: [mkgmap-dev] routing between different maps > >Hi Gerd, > >I have imported your routes to BaseCamp and then sent to Dakota. It >looks ok. When I select route as a destination, Dakota shows route for >a >moment as a straight line and then recalculates on roads, see pic >"go-to". If I start navigation, then Dakota calculates again, adding a >leg to starting point of selected route, see pic "route". > >-- >Best regards, >Andrzej >_______________________________________________ >mkgmap-dev mailing list >mkgmap-dev@lists.mkgmap.org.uk >http://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
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