Hi
i just stumbled again about a curious effect of the built-in
typ-compiler from mkgmap. Just figured out that hex-ids for points,
which are built in the way Type = 0x108, SubType = 02 or equal are mixed
up after the compile to 0x00102 ? I can avoid this by building the
hex-id only in one line, i.e Type = 0x10802. Its not for all of the ids,
may be only for points with ids > 0x100. Any idea ?
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Viele Grüße und 73 de Manfred Haiduk, DD8KQ
e-mail [email protected] [email protected]
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