Hi Nick,

NET3 is just a list of offsets into NET in a particular order. The problem is 
not the order itself but the de-duplication that happens before.
My current understanding is that the list should contain all roads which have 
numbers or more than one city. This is not always the case.

BTW: I found this only because I was surprised that the NET and NOT file 
written for resolution 23 with the brannch version (1) was almost the same 
compared to that written with resolution 24. After some thinking I wondered why 
it was exactly equal ;)

Gerd
(1) http://www.mkgmap.org.uk/websvn/revision.php?repname=mkgmap&rev=4335

________________________________________
Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von Pinns 
UK <o...@pinns.co.uk>
Gesendet: Freitag, 1. November 2019 12:11
An: mkgmap-dev@lists.mkgmap.org.uk
Betreff: Re: [mkgmap-dev] mapids beyond the limit

Hi Gerd

No rush

What you are finding out about NET3 is really fascinating. Hope you are
able to uncover how identical treet names are linked to their coordinates.

Nick

On 01/11/2019 08:42, Gerd Petermann wrote:
> Hi Nick,
>
> okay, I'll have a look later. I am now working on problems with the address 
> search in trunk version. I've noticed that some house numbers are not found 
> in Mapsource,  reason are missing entries in NET3. So far I've learned that 
> NET3 must contain all roads with numbers. There is also an issue with equally 
> named roads in different cities, but I am not yet sure if I can fix those.
>
> Gerd
>
> ________________________________________
> Von: mkgmap-dev <mkgmap-dev-boun...@lists.mkgmap.org.uk> im Auftrag von 
> nwillink <o...@pinns.co.uk>
> Gesendet: Donnerstag, 31. Oktober 2019 19:38
> An: mkgmap-dev@lists.mkgmap.org.uk
> Betreff: [mkgmap-dev] mapids beyond the limit
>
> Hi Gerd
>
> For testing purposes I have created an arg file with mapids starting from
>
> 99999999  (8 digits)
>
> and incrementing them to
>
> 100000009 (9 digits)
>
> It created  all the tiles (imgs) - I don't think it gave me a warning about
> most imgs having a nine digital mapid.
>
> After I installed the map onto Basecamp , Basecamp reported an error and
> refused to load.
>
> I'm sure this has never been an issue with anyone using mkgmap, but it might
> be useful to check the validity of mapids when tiles are created ?
>
> Regards
>
> Nick
>
>
>
>
>
> --
> Sent from: http://gis.19327.n8.nabble.com/Mkgmap-Development-f5324443.html
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