Is it only much slower because of not using precomp sea? Or will it be much
slower in general? And what is much slower for say Europe continent map? If
a modern 4core/8thread processor needs 30 minutes more I would prefer the
old way knowing it is worse (if the time difference is negligible with
precomp-sea then that would be great).

On Mon, 7 Jun 2021 at 12:26, Ticker Berkin <[email protected]> wrote:

> Hi Gerd
>
> This is going to take some studying to work out the implications. Can't
> do much for the next few days however, but will look carefully at the
> end of the week.
>
> Ticker
>
> On Sun, 2021-06-06 at 14:02 +0000, Gerd Petermann wrote:
> > Hi,
> >
> > the attached patch improves the overview map, but so far only when
> > precomp-sea is NOT used.
> > I tested it with --generate-sea=multipolygon,floodblocker  so that
> > mkgmap really has a multipolygon with the natual=sea data.
> >
> > For each level in the overview map it uses the original multipolygon
> > data to compute the rings which will might visible at the given
> > resolution. This requires more time compared to the current code but
> > the result is much better and some fine tuning is possible.
> >
> > To be able to use this also with --precomp-sea we need some changes
> > in the code which generates sea.zip so that one multipolygon relation
> > for each tile is stored.
> >
> > I've uploaded the results here:
> > https://files.mkgmap.org.uk/download/511/compare.7z
> > What do you think?
> >
> > Gerd
> >
> >
> > _______________________________________________
> > mkgmap-dev mailing list
> > [email protected]
> > https://www.mkgmap.org.uk/mailman/listinfo/mkgmap-dev
> _______________________________________________
> mkgmap-dev mailing list
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>


-- 
Felix Hartman - Openmtbmap.org & VeloMap.org
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