Hi Thorsten I'm still looking at this but haven't had much time.
Yesterday I discovered that the java v21 awt geom Area/Path2D/PathIterator code, heavily used by PrecompSeaGenerator and some other bits of mkgmap, is behaving in a way that is inexplicable to me. Simply writing a simple/non-intersecting polygon to it and reading it back, it is sometimes returned as lots of polygons; overall making the same shape but sometimes with duplication. This would explain the vast number of land areas (399992 for 1 tile) that get fed into the MuliPolygonRelation code. I'll continue investigating. Ticker _______________________________________________ mkgmap-dev mailing list -- [email protected] To unsubscribe send an email to [email protected] %(web_page_url)slistinfo/%(_internal_name)s
