I believe the hybrid in question was Topo. I browsed thru the list until I found a name that sounded right, but I can't confirm because he doesn't have a written character page.
-LurkingWolf On Thursday, August 5, 2010, Elliott Olson <[email protected]> wrote: > Hello , > > The wiki has this to say: >> Werewolf: The most common lycanthrope in western Galendor. Born >> werewolves usually travel in close-knit packs. Unfortunately, this >> is also one of the variants that is most often bestowed as a >> magical curse, usually by priestesses of Lilith. > Which doesn't appear to limit *all* werewolves to Lilith's control. > There is a wererat that got the animal transform curse in the form of > a bird, which makes for an odd hybrid, but I don't recall his name and > Google won't let me find him in the archives. :P > Prof recently introduced Dustin, an AR-cursed werewolf and I don't > recall anything said about him regarding Lilith's control or losing > his soul to her. > > > Wednesday, August 4, 2010, 11:52:10 PM, Kit wrote: > > K> One thing of importance however... MK already has werewolves and they're of > K> the evil mindless killers variety. If you character is going to turn into a > K> wolf during full moons you're going to need a different explanation than > K> that since werewolves are created by one of the daedra (evil gods of the > K> lightbringer religion) and all werewolves lose their soul to her and become > K> her servants. Again, nothing to stop your character from turning into a > K> wolf, but just be careful about what's already established. > > Thursday, August 5, 2010, 7:22:06 AM, Ryx wrote: > > R> I do believe there have been other stories that feature lycanthropes not > of the > R> 'mindless killing machine' type. > R> I recall clearly one where the lycanthropic person was animorph cursed yet > R> retained their original lycanthropy (which was either a bird of some sort > or a > R> mouse, I do not recall immediately - but not a werewolf). > > R> I am not wholly averse to the idea of sane werewolves, but we have to > exercise > R> all due care in how we introduce and manage them in the story setting. > They > R> would be so rare as to be quasi-unique and NOT seen in any sort of > favorable > R> light, especially around Metamor as they've had to deal with them in the > past > > -- > Best regards, > Elliott mailto:[email protected] > > > > > _______________________________________________ > MKGuild mailing list > [email protected] > http://lists.integral.org/listinfo/mkguild > !DSPAM:4c5adf4e163942366718218! _______________________________________________ MKGuild mailing list [email protected] http://lists.integral.org/listinfo/mkguild
