Hello,

   A long reply here!





>>> MK setting is hard to compare to the Real World but it is roughly in the 
>>> higher middle ages with some places like Metamor are just starting to enter 
>>> the Renascence. But Magic >>>has a large effect on things - it allows 
>>> people to 'Cheat' so to speak. BUT there are limits - somethings although 
>>> cool just cannot be allowed,. The railroad was just one idea that >>>was 
>>> shut down.


>>>I think a balloon is feasible - with considerable help from magic. A hot air 
>>>balloon is easy to make - have it be a viable transport takes work and 
>>>magic. Besides it does sound like >>>a good story and adventure! One point 
>>>to consider is flying only during the day. Flying all day but stopping and 
>>>landing at night could work. they could then get out to scrounge up food and 
>>>water and look around a little.






>>>About the technology itself.

>>>I like the idea of them visiting places not used in MK, Open up new areas! 
>>>And real Life history is filled with ideas discovered. lost and discovered 
>>>all over again. Sometimes several times!







 
>>>>Good point about flying enemies! Their balloon will need some defenses! 
>>>>Perhaps a small ballista - really just an oversized crossbow. Something 
>>>>like this:
 http://www.siege-engine.com/babyballista/p6090006.jpg


>>>And of course regular archery could help defend it. But face it this thing 
>>>whatever shape it has will not exactly be a flying fortress. I mean the 
>>>British shot down many zeppelins in WW1 once they figured out the right 
>>>tactics.

 



>>>And just to be a jerk about it - final say on things rests with me. I do 
>>>listen to all points of view before making a choice but eventually a 
>>>decision has to be made. It HAS cost us several writers - including several 
>>>people who just didn't want to play well with others.


 >>>Writing in a SHARED universe requires some give and take on everyone's part 
 >>>but it has led to some great works and just plain fun.






Ideas? Comments?





Chris
The Lurking Fox
MK Universe Controller



----Original Message-----
From: Indagare . <[email protected]>
To: Ryx <[email protected]>
Cc: mkguild <[email protected]>
Sent: Mon, Nov 20, 2017 11:03 pm
Subject: Re: [Mkguild] On the adventure travel



>Okay, the basic idea for the plot is sound.
It could also become a 'lost' discovery - considering the current Metamor cycle 
is 1400 years in the past when something as simple as an iron plowshare 
(should) be all but imaginary.  So someone using an odd collection of materials 
to float about the world could feasibly happen, and work well for a century or 
two, but eventually fall out of favor and fade away, becoming eventually lost 
and a myth (since the materials would all decay).  Or perhaps so prohibitively 
difficult to work with that after the initial expedition it's found unfeasible 
and shelved.
So, with that in mind, a rather profound anachronism could be touched upon, 
explored, but not prove disruptive to the overall world setting.
I kaiboshed railroads for that same reason - too disruptive and a thousand 
years out of time.  It cost us a decent writer, unfortunately.




Perhaps it could become the MK equivilent of the Antikythera mechanism? At some 
point it goes into storage and around the time the magic and curse returns it's 
unearthed again? I never intended it to disrupt the overall world setting, just 
give people a reasonable way to explore far shores and maybe introduce some 
places that have only been sketched out. I know there's been some things in 
Irombi, and I figured this could help with revisiting there as well as Fan 
Shoar and other areas. It'd be a bit of a whirlwind trip around the Central 
Sea, but it could be fun.






>Forgecoldiron had a few valid points



Yeah, I've read all that, which made me ask about where the limits on this sort 
of thing were. Perhaps it might be better as a fictional story than as a real 
one - a story that some Keeper is writing about an imaginary trip around the 
Central Sea...something like Johnathan Swift's Gulliver's Travels but with less 
satire.


>Another important thing to consider; things *fly* in this worldsetting.  Some 
>of those flying things are very large, and not altogether friendly - dragons, 
>gryphons, roks, enchanted ballista/catapult shot.  How would they deal with 
>the first two; intelligent.  Or the semi-intelligent (flying predators).  Or 
>just obstinate (being shot at from the ground or by mounted flying attackers)?






Assuming the first two could be reasoned with? Probably treat with them. The 
latter would be more of an issue and given the logistical problems coming up 
with just having to bring maybe three Keepers and their equipment on board it's 
probably not a good idea to imagine them trying to place a ballista/catapult on 
board as well. They could presumably fly over ground shooters. Mounted flying 
attackers would be a definite problem.


-Indy





On Mon, Nov 20, 2017 at 11:51 AM, Ryx <[email protected]> wrote:



            
Okay, the basic idea for the plot is sound.
It could also become a 'lost' discovery - considering the current Metamor cycle 
is 1400 years in the past when something as simple as an iron plowshare 
(should) be all but imaginary.  So someone using an odd collection of materials 
to float about the world could feasibly happen, and work well for a century or 
two, but eventually fall out of favor and fade away, becoming eventually lost 
and a myth (since the materials would all decay).  Or perhaps so prohibitively 
difficult to work with that after the initial expedition it's found unfeasible 
and shelved.
So, with that in mind, a rather profound anachronism could be touched upon, 
explored, but not prove disruptive to the overall world setting.
I kaiboshed railroads for that same reason - too disruptive and a thousand 
years out of time.  It cost us a decent writer, unfortunately.




Forgecoldiron had a few valid points:


Spider silk would be a viable alternative to silk, though it'd have to be 
produced wherever said spiders reside which could be a rather dangerous 
prospect in itself.  There is also gossamer from more locally native 
caterpillars - or even cursed Keepers.  Again, the sheer volume of material 
needed would be immense.  So, let us say that the material chosen is lighter 
than silk, and tougher (spider webbing), at 0.2 oz/^2 yard.  Now let's look at 
the example Forgecoldiron was talking about... 1000lbs.  With a focus purely on 
extremely lightweight materials and a builder from [whatever the Japanese 
analogue is in MK] specializing in bamboo/reed construction a gondola could be 
made quite large.  Factor the weight of your three(?) explorers as well.  Each 
of them would have 100lbs of supplies, personal and otherwise.


The chief heat source for the envelope would be magical in nature - pyrock or 
other enchantments perhaps on the very envelope itself - spider silk would not 
withstand any fire enchantment, however.  That requires something that can 
withstand its own internal heat and the spell to hold it - a high quality 
crystal or mithril.  The design would be made around a conventional coal fire, 
however, just in case the magical heat source failed.


Someone else would come up with a Loadstone; a rock that could be made 
extremely heavy at need.  The enchantment was considered idiotically frivolous 
and the hapless mage who thought it up laughed at as a result - until merchants 
discovered the utility of uniform ballast stones that could be controlled 
(likely as a direct result of this expedition).  One or two of these would be 
used to control the balloon's loft.  Eight smaller versions of them could be 
used to actually steer it (the way sandbags do in current balloon piloting) if 
to a limited degree.  The complications of magic failing is pretty apparent 
with all of these items...
The weight of the gondola and envelope should be as free of magical 
manipulation as possible, otherwise it would never be able to fly (or escape) 
by conventional means.  Limit manipulation to the Loadstones and the loft 
source to the heating magic and, while terribly inconvenient, they could 
continue their journey by purely conventional means - though have to jettison a 
*lot* of material; supplies, discoveries, trade goods, stowaways....


Another important thing to consider; things *fly* in this worldsetting.  Some 
of those flying things are very large, and not altogether friendly - dragons, 
gryphons, roks, enchanted ballista/catapult shot.  How would they deal with the 
first two; intelligent.  Or the semi-intelligent (flying predators).  Or just 
obstinate (being shot at from the ground or by mounted flying attackers)?


Ryx.




                        
                
                                        
                        On Monday, November 20, 2017, 6:48:28 AM EST, Indagare 
. <[email protected]> wrote:                    
                    


                    


                    


>Thats a cool looking airship! We are willing to fudge the facts so long as you 
>do not take it too far. Perhaps keeping it a bit simply at first


*nods* 


>There is no protocol but its best to run things by me first if you are not 
>sure or post to the mailing list and MK wiki.


Okay, I'll work on some things and post them here first.





>Well, those images are not entirely practical in the given era - certainly not 
>the sausage shaped air bags or toting entire ships into the sky.  And they 
>would have to find a prodigious source of silk or similar material - that's 
>all that would be fine enough to be sealed and light enough to loft (that I 
>know of).
You should look more toward early American Civil War attempts at recon 
balloons.  They were not terribly large and still tethered to the ground but 
would give some idea of early lighter than air craft.  Given a decade to work 
it out I'm sure the mages' guild and/or Murikeer could figure out how to make 
heavy things light enough to float, but certainly not fly.


>I am somewhat averse to certain anachronisms, much to the chagrin of past MK 
>writers, and this one toes the line... so the less 'advanced' it is, the 
>better.  Though, granted, with magic the 'basket' could be more akin to a 
>small ship's cabin though barely so.  Enough for perhaps three somewhat small 
>and light weight creatures, ostensibly one of them avian (?).  Some of the 
>weight could be reduced with magic, enough to get the thing airborn, so it 
>would not plummet if it entered areas where magic was cancelled - it would 
>simply loose loft over time.  Mind you, the cancellation of magic in Yesulam 
>is gradual so that would prevent a catastrophic failure even if the craft was 
>held aloft entirely by magic.


Well, this is why I'm asking first. I don't want to thread too far and if it 
won't work, it won't work and I'll figure out something else. Just because 
something looks cool or seems like a good idea doesn't mean it'll work. My idea 
might work for the future MK (1000+) but not the present one.


>Also, it would be held aloft by heat rather than rare gasses.  That would be 
>easily supplied by enchanted pyrocks (which are advanced apprentice enchanter 
>objects, not exactly 'rare' aside from Guild market control demanding that the 
>bulk of them be dis-enchanted rather than sold) created by anyone willing to 
>take on the task..  One large enough, utilizing a very large flawless crystal 
>of quartz or similar material (or a hefty chunk of mithril) would require more 
>work to make usable by non-magic inclined operators.  It could be replaced 
>with a perfectly normal (and far less efficient) fire should they become 
>stranded where magic failed.

A rudimentary airbag would not have a relief valve at the top, so its loft 
would be controlled by manipulating the heat source.


Okay. I really appreciate the feedback! I know in real life the balloon is 
'controlled' by making it rise to where a given air current is blowing, though 
exact control is impossible. There also needs to be a ground crew.


>Also, supplies would be a *very major* concern, since weight is all important 
>and supplies add considerable weight.  Anything metal would have to be 
>replaced with hardened (magically perhaps) wood or bone to save weight as well.





This is true too, though I suppose hunting would theoretically be possible. All 
the same, it's beginning to sound like some other idea would be better for a 
special twentieth anniversary story.


-Indy





On Mon, Nov 20, 2017 at 1:21 AM, Ryx <[email protected]> wrote:



            


Well, those images are not entirely practical in the given era - certainly not 
the sausage shaped air bags or toting entire ships into the sky.  And they 
would have to find a prodigious source of silk or similar material - that's all 
that would be fine enough to be sealed and light enough to loft (that I know 
of).
You should look more toward early American Civil War attempts at recon 
balloons.  They were not terribly large and still tethered to the ground but 
would give some idea of early lighter than air craft.  Given a decade to work 
it out I'm sure the mages' guild and/or Murikeer could figure out how to make 
heavy things light enough to float, but certainly not fly.


I am somewhat averse to certain anachronisms, much to the chagrin of past MK 
writers, and this one toes the line... so the less 'advanced' it is, the 
better.  Though, granted, with magic the 'basket' could be more akin to a small 
ship's cabin though barely so.  Enough for perhaps three somewhat small and 
light weight creatures, ostensibly one of them avian (?).  Some of the weight 
could be reduced with magic, enough to get the thing airborn, so it would not 
plummet if it entered areas where magic was cancelled - it would simply loose 
loft over time.  Mind you, the cancellation of magic in Yesulam is gradual so 
that would prevent a catastrophic failure even if the craft was held aloft 
entirely by magic.


Also, it would be held aloft by heat rather than rare gasses.  That would be 
easily supplied by enchanted pyrocks (which are advanced apprentice enchanter 
objects, not exactly 'rare' aside from Guild market control demanding that the 
bulk of them be dis-enchanted rather than sold) created by anyone willing to 
take on the task.  One large enough, utilizing a very large flawless crystal of 
quartz or similar material (or a hefty chunk of mithril) would require more 
work to make usable by non-magic inclined operators.  It could be replaced with 
a perfectly normal (and far less efficient) fire should they become stranded 
where magic failed.
A rudimentary airbag would not have a relief valve at the top, so its loft 
would be controlled by manipulating the heat source.


Also, supplies would be a *very major* concern, since weight is all important 
and supplies add considerable weight.  Anything metal would have to be replaced 
with hardened (magically perhaps) wood or bone to save weight as well.


Ryx.
                        
                

                                        
                        On Sunday, November 19, 2017, 10:55:35 PM EST, Indagare 
. <[email protected]> wrote:                    
                    


                    


                    



I'm trying to figure out the logistics - how much should be based on actual 
science and how much folks here would be willing to have 'fudged' to allow the 
story to happen. One thing I particularly wanted was for it to fly without 
magic - so if it happens to cross over a magically dead area it won't 
immediately crash (though there could be other issues). I was looking up 
airships and came across a couple interesting ones:


https://bgoodscience.files. wordpress.com/2011/06/year- 2000-05.jpg?w=540 
https://us.123rf.com/450wm/ shamain/shamain1701/ shamain170100012/71106243- 
fantasy-steampunk-airship.jpg? ver=6

https://cdn.pixabay.com/photo/ 2015/12/28/13/31/hot-air- 
balloon-1111356_960_720.png



Would everyone be okay with something like one of these existing?


Also, I was planning to do some work on Fan Shoar and Irombi - is there a 
particular protocol for introducing new areas?


-Indy


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