Good points! Automatons are a rare item. The big stumbling point is 
organization. One reason ther Roman empire could build such massive buildings 
and projects was the centralized government that could muster the resources 
needed.

Chris
The Lurking Fox

 

 

 

 

-----Original Message-----
From: Rimme the Weasel <[email protected]>
To: mkguild <[email protected]>
Sent: Sat, Nov 25, 2017 5:04 pm
Subject: [Mkguild] Fwd:  On stempunk




I've never seen MK as steampunk -- nothing is steam-powered, and searching for 
"steam engine" turns up nothing. The closest would be automaton magic, but as 
the name implies, Madog and other automatons are powered by magic, not steam 
(or combustion engines in general). There is a trope called Magitek that 
applies here, where mana and magic are substituted as energy sources to mimic 
technology.


I think the major point of distinction is economic scale. Metamor Keep still 
follows a medieval economy, where ruling power is very decentralized, often 
with several overlapping jurisdictions and local lords vying for power, while 
the world itself is a dangerous place. Lutin invasions are still real threats 
to caravans. Secret magic societies frequently destabilize local governments. 
There are the occasional plagues that wipe out families and, presumably, entire 
villages. These instabilities prevent mass-scale production of magic-powered 
goods, and the expansive trade networks that define the mercantilist societies 
of our RL Renaissance. Medieval Venice is a major exception, precisely because 
of their structured aristocracy (the Grand Council) and their dominance of 
Adriatic sea routes over pirates.


Steampunk, meanwhile, is inspired by the Victorian era, which has a strong 
centralized state, a heavy bureaucracy, a relatively stable legal system, and a 
huge working-age population. There is enough wealth and knowledge to go around 
for a well-to-do genius to create their own scientific inventions, mass produce 
them in giant factories, and embark on grand expeditions in search of more 
wealth and knowledge, without having to worry about untimely death or 
destruction.


Not to mention that magic is itself a limited resource -- it primarily exists 
in three forms: sorcerous, ritualistic, and divine. 
(http://mkworld.wikidot.com/tech:magic) The only form which can be scaled up is 
ritualistic, which would still require a scale of education that most medieval 
states didn't have.


I am not an expert in economics, but to summarize: steampunk may be "creeping 
in", but it won't alter medieval society any more than talking animal people 
did.




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