Hello!

    You have some cool ideas in there. Also the nerw scenery is good. Add new 
things and new places. Whjat I am looking for is something different from the 
Medieval Europe Feel of the Rest of Metamor Keep.



    Anyone have comments? Suggestions?  

 

 Chris
The Lurking Fox






 

-----Original Message-----
From: Indagare . <[email protected]>
To: mkguild <[email protected]>
Sent: Fri, Nov 24, 2017 8:29 pm
Subject: [Mkguild] Fan Shoar



Here are some thoughts I have on Fan Shoar. Please get back to me on this:



Fan Shoar
Fan Shoar is one of the five continents of MK'sEarth. It is located in the 
northeast quadrant of the world map, north ofIrombi and the Central Sea and 
east of Yamato, Khumar, and the OrientalCoastlands.
 
History
 
If Irombi is the cradle of human civilization, FanShoar is where humans first 
spread. How long ago this actually occurred is notknown, but there are many 
ruins, and some are seemingly only a thousand yearsyounger than those found in 
Irombi. Most creation myths involve ancestors thatmigrated out of some 
underground realm to the surface or other form ofmigration from somewhere 
dangerous.
 
Climate
 
Fan Shoar has a huge range of environments from thearctic north to the 
sub-tropical and tropical south. 
 
-StarfrostTundra: The northernmost area of Fan Shoar, this land is 
continuouslyfrozen except near the coasts and south. Various structures of ice 
and snowexist in the forms of pillars and arches, though there are rocky 
outcroppingsand caves are oddly common. The closer to the center one gets, the 
colder itgets. Some crystals form in an area where the highs never reach above 
32degrees Fahrenheit. These are known as everfrost crystals and they emit 
coldand a chilly, bluish light. The further in one goes, the colder it becomes 
andthe colder the everfrost crystals are as well. Tales say there is an area 
whereit is so cold people are frozen alive.
 
-BalewinterTimberlands: To the immediate south of the Starfrost Tundra is an 
area oftiaga. Tribes of nomadic wanderers calling themselves the Kupuni roam 
the area.They use yurts and reindeer, though in winter they occasionally build 
igloos.Though they chiefly hunt or fish they are more than willing to engage in 
trade,usually for anything fire-related. In return they are happy to 
provideeverfrost crystals and the furs and skins of rare, northern animals.
 
-StormwingForests: South of the Balewinter Timberlands, this area has a 
temperaterainforest climate (similar to the Pacific Northwest). The Tigmest 
people makethis place their home. They build cedar longhouses whose windows and 
doors endup looking like faces and which are flanked by totem poles. There are 
eighteentribes and each one has a particular animal they feel a connection to 
and whichforms the base of their totem poles. The Stormwing Forests has many 
rivers andlakes as well as rises and waterfalls. Salmons make a yearly run on 
thewaterfalls. All the Tigmest tribes are matrilineal. They do occasionally 
waragainst one another, but will unite against common enemies.
 
-GreymistMountains: Forming a long line to the southeast of the Stormwing 
Forests,the Greymist Mountains are fairly low but still present a reasonable 
challengeto climb over (about the same as the Appalachian Mountains). There are 
manybreath-taking scenes from the mountains, though they are also home to 
somedangerous creatures and few people tend to live on them permanently.
 
-WatakimariConfederacy: Stretching from the Greymist Mountains to the northwest 
to theYajiit Sunlands and the Okelamala Swamp, the Confederacy is a more or 
lessunified area. There are many mounds built in the shapes of animals (though 
thisis only obvious from above) and several sites of cities. The people 
ofWatakimari are matriarchal and have a strong base around the many rivers that 
runthrough their lands and specifically the three great lakes near the center 
ofit. The area as a whole has a temperate climate, though the areas closer to 
theOkelamala Swamp and Yajiit Sunlands are much warmer and more subtropical.
 
-YajiitSunlands: A more appropriate name is unlikely to be found. There are 
areasof prairies on the outskirts with golden yellow flowers and inside is an 
areaknown as the Rainbow Desert which resembles the US southwestern desert with 
itsmany outcroppings. There is a large canyon there as well. Within the 
Sunlandsare the Xablan who build their homes on the sides of cliffs. 
Particularlyimpressive is the city of Taxal located on the western end of a 
bay. It extendsfrom the western bay to the Skystone Mountains in the east.
 
-SkystoneMountains: Home to the Phisqantinsuyu Empire. It stretches north from 
theWatakimari Confederacy to south where the mountain range ends. The empire 
pavedroads and uses stone almost exclusively in construction of buildings. 
Themountains themselves are beautiful and are named for the fact that there 
areactual flying islands around it. These areas seem to defy gravity, though 
thereality is they are being held up by naturally-forming crystals imbued 
withproperties from the Elemental Plane of Air.
 
-OkelamalaSwamp: Nearly due east of the Yajiit Sunlands and on the other side 
of the SkystoneMountains this swampy area holds many secrets. It is named after 
the peopleliving there, who build their homes among the trees and live off the 
bounty ofthe swamp. It is most like the Everglades in nature.
 
-KatzlEmpire: Just south of the Yajiit Sunlands, it extends west to east from 
theCentral Sea to the Keystone Mountains and as far south as the 
TinikawarRainforest. Centers of worship and power exist in the form of step 
pyramidsdedicated to the sun. They have the most advanced astronomical records 
ofanyone in the world.
 
-TinikawarRainforest: Taking up a majority of the southern portion of Fan 
Shoar, thisrainforest is home to many different tribes. It is also home to a 
large riverwhich links almost all of the region. It is named after the 
legendary TinikawarEmpire which once ruled the area but which has long-since 
fallen. Vine-coveredruins can be found in many places. The tribes of Tinikawar 
share many culturalsimilarities and trade with one another (and some 
outsiders). Major citiesstill exist on the coasts, though there’s no 
centralized government.
 
-QwixotaPlains: The southernmost tip of Fan Shoar is covered by a vast prairie. 
TheQuixota tribe roams over it on their horses. They have many settlements 
madeout of baked clay located near watering holes, but most are not 
continuouslysettled except during the fall and winter months. Anyone wandering 
in isexpected to care for the buildings and any crops for as long as they stay.
 
People
 
The humans of Fan Shoar have darkest skin that has aruddy look to it. They are 
about average height. Their hair is usually straitand black with iridescent 
sheens of blue, purple, or red; facial hair isuncommon. 
 


>>>Blue or purple facial hair?  Cool.









Much like in Irombi, Humans are the only civilizedsentient race that is native 
to the continent, but other intelligent creaturesdo call the continent home. 
Particularly common are elementals of various sortsas well as talking animals 
(scholars speculate this is due to the influence ofsome outer plane). There are 
also rumors of lizardfolk, frogfolk, and birdfolkin the Okelamala Swamp and 
Tinikawar Rainforest though they’ve yet to beverified.
 
>>>So the usual cool fantasy species?





Fauna
 
Fan Shoar is home to a wide variety of fauna whichlargely resembles the animals 
of North America and South America.
 
Civilization
 
The people of Fan Shoar are different than theircounterparts in RL Americas 
during the Middle Ages; being the second home tohumans, much knowledge has been 
lost but there has also been much retained.Horses are common as are llamas. 
 
Shamanistic magic is highly developed in Fan Shoar,though it is different from 
that of Galendor. It includes much more alchemy andthe use of familiar spirits 
(generally small, elemental beings that take on theshape of an animal) is 
common. Shamans in Fan Shoar can produce a wider varietyof effects than most in 
Galendor can accomplish because they can also detectraw magic and regularly 
treat with elemental spirits who are sometimesconsidered members of a given 
empire or tribe and who often align themselves indefense. Extreme care is taken 
when dealing with any extraplanar being, however,particularly those from the 
Heavens and Hells.
 
Most of the civilizations in Fan Shoar are matriarchal;men are given honor and 
respect, especially as talented crafters, artists, warriors,and shamans, but 
lines are traced through the mother and kinship is reckoned strongerwhen it is 
through the mother and her relatives. Similarly, men move in withtheir wives 
and must prove their worthiness as a husband before any marriageproposal is 
accepted.
 
Religion
 
Much like in Irombi, their closeness with spiritsallows the people of Fan Shoar 
to understand the capabilities and morals ofcelestials to a great degree. While 
they do not see Daedra worship as innatelyevil, they are fully aware of the 
dangerous nature of most of them and treatthem accordingly. They far more 
likely to worship the Aedra and Eli (whom theycall the Great Spirit), but pay 
due respect to Daedra when needed. Shamans,particularly, tend to be capable of 
sensing the Daedra at work and will offer somethingthat, effectively, is a very 
polite request for them to stay away. 


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