Cool!
 

 

 

-----Original Message-----
From: kyle.vernon <[email protected]>
To: mkguild <[email protected]>
Sent: Sun, Nov 26, 2017 7:42 pm
Subject: Re: [Mkguild] MKGuild Digest, Vol 128, Issue 26



For what it's worth, Xhyz (Pascal's assistant in my stories) is from Fan Shoar 
and practices Shamanstic magicks


On Sun, Nov 26, 2017 at 7:37 PM,  <[email protected]> wrote:

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Today's Topics:

   1. Re: Fan Shoar (Bryce Glover)
   2. Re: Fan Shoar (Bryce Glover)
   3. Fwd: Fan Shoar (Bryce Glover)


---------- Forwarded message ----------
From: Bryce Glover <[email protected]>
To: "Indagare ." <[email protected]>
Cc: MKGuild <[email protected]>
Bcc: 
Date: Sun, 26 Nov 2017 19:09:20 -0500
Subject: Re: [Mkguild] Fan Shoar


On Nov 25, 2017, at 10:17 PM, Indagare . <[email protected]> wrote:



>Ooh, I was thinking about possibly using something along these lines of this 
>Tigrest people you describe here in a story when I eventually got around to 
>writing one for Metamor Keep!  (Well, I was if MK ended up as the setting the 
>story landed in, of course.)  I’d be particularly interested in exploring the 
>life of at least one individual with close relations in multiple tribes, to 
>use the societal structure given here, and that regardless of whether and when 
>I, personally, write such a story.  (I have a few other ideas, but I’ll save 
>them for another time.)  



The Tigmest are based on the actual Northwest Native American tribes. …




     That’s to be expected based on the real-world territory that their 
homeland is based on, of course.  



…But if you want to use mine, I’d be very flattered. Either way, it sounds like 
an interesting story potential!




⋮



     Thanks, and you’re welcome in advance!  It’ll probably be quite a while 
until I get to putting anything together in this regard, though, as it’s been 
about three years since I promised those on the main TSA-Talk mailing list a 
somewhat major story arc in one of the settings discussed there — you may have 
seen me mention parts of it there once or twice and thus know which one I mean, 
but I won’t reiterate that explicitly here unless you ask since it’s off-topic 
for this list — and haven’t gotten much work done on it in that time at all, so 
I obviously have an obligation to post at least the beginning of that first.  


⋮




> I was thinking about involving a Keeper as something of a mentor, at least in 
> magic, to the main character, but this would make it so that former 
> individual wouldn’t have to hail from quite so far away, so thanks!  


I’m glad you like it!




⋮



     Again, you’re welcome!  It’s always useful to be able to build off of 
pre-existing material, anyway.  


⋮



>>I made a rough map for the western continents:
> Hey, that looks kind of like the British Isles!  



In full disclosure, it's just the other half of the political map colored in: 
http://transform.to/~ravenb/pics/mkworld_political.jpg I don't have whatever 
graphics were used to make the western half and I wanted to keep it simple in 
case anyone wanted to see changes.


-Indy




⋮


     Still, that’s an interesting coincidence or reuse of existing topology, 
whatever the reason behind it.  



Regards, 
     WhenCatsFoxesandWolvesFly/RandomDSdevel



⋮



On Sat, Nov 25, 2017 at 8:57 PM, Bryce Glover <[email protected]> wrote:



(snipped…)






---------- Forwarded message ----------
From: Bryce Glover <[email protected]>
To: Indagare <[email protected]>
Cc: MKGuild <[email protected]>
Bcc: 
Date: Sun, 26 Nov 2017 19:35:18 -0500
Subject: Re: [Mkguild] Fan Shoar

One last thing, Indagare:  


On Nov 24, 2017, at 8:30 PM, [email protected] wrote:



⋮




Shamanistic magic is highly developed in Fan Shoar, though it is different from 
that of Galendor. It includes much more alchemy and the use of familiar spirits 
(generally small, elemental beings that take on the shape of an animal) is 
common. Shamans in Fan Shoar can produce a wider variety of effects than most 
in Galendor can accomplish because they can also detect raw magic and regularly 
treat with elemental spirits who are sometimes considered members of a given 
empire or tribe and who often align themselves in defense. Extreme care is 
taken when dealing with any extrapljnar being, however, particularly those from 
the Heavens and Hells.



⋮


     You know, now that I think about it, a set of magic techniques like this 
bears a certain partial resemblance to the ‘furycrafting’ system used in Jim 
Butcher’s Codex Alera series, which I just started reading while eating for the 
next book in that same author’s The Cinder Spires series, though odds are that 
other franchises could have implemented something similar even though I don’t 
know about it/them personally.  In any case, have you thought about letting 
Tigmest magicians involve some of the totems, personal or otherwise, that are 
part of their culture when they cast spells?  I imagine they might be able to 
use them as mystical focal points and energy stores, similarly to how other 
settings might contain magical artifacts usable in one or both of those ways.  




Intrigued and curious, 
     WhenCatsFoxesandWolvesFly/RandomDSdevel




---------- Forwarded message ----------
From: Bryce Glover <[email protected]>
To: MKGuild <[email protected]>
Cc: 
Bcc: 
Date: Sun, 26 Nov 2017 19:36:17 -0500
Subject: [Mkguild] Fwd: Fan Shoar

Whoops, forgot to CC this to the list:  



Begin forwarded message:


From: Bryce Glover <[email protected]>

Subject: Re:  Fan Shoar

Date: November 26, 2017 at 7:35:18 PM EST

To: Indagare <[email protected]>

Cc: MKGuild <[email protected]>




One last thing, Indagare:  


On Nov 24, 2017, at 8:30 PM, [email protected] wrote:



⋮




Shamanistic magic is highly developed in Fan Shoar, though it is different from 
that of Galendor. It includes much more alchemy and the use of familiar spirits 
(generally small, elemental beings that take on the shape of an animal) is 
common. Shamans in Fan Shoar can produce a wider variety of effects than most 
in Galendor can accomplish because they can also detect raw magic and regularly 
treat with elemental spirits who are sometimes considered members of a given 
empire or tribe and who often align themselves in defense. Extreme care is 
taken when dealing with any extrapljnar being, however, particularly those from 
the Heavens and Hells.



⋮


     You know, now that I think about it, a set of magic techniques like this 
bears a certain partial resemblance to the ‘furycrafting’ system used in Jim 
Butcher’s Codex Alera series, which I just started reading while eating for the 
next book in that same author’s The Cinder Spires series, though odds are that 
other franchises could have implemented something similar even though I don’t 
know about it/them personally.  In any case, have you thought about letting 
Tigmest magicians involve some of the totems, personal or otherwise, that are 
part of their culture when they cast spells?  I imagine they might be able to 
use them as mystical focal points and energy stores, similarly to how other 
settings might contain magical artifacts usable in one or both of those ways.  




Intrigued and curious, 
     WhenCatsFoxesandWolvesFly/RandomDSdevel





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