"Lets go get some food," Aldwin said. "Things will look better on a full 
stomach."
   "I hope the food is good." Reed answered.
   A shot trip down the stairs took them to the dining room. It was as large as 
the common room above it. It was lined with a dozen tables that held a large 
group of people, men and women, young and old and Keepers of several different 
species.
Just inside the door was a table which held piles of dishes on the end and 
large platters of food. They were each handed a tray. On it was a plate filled 
with vegetables and some sort of meat. Along with that was a bowl filled with 
some sort of liquid which they assumed was supposed to be soup.
  They found a spot at one table. They were squeezed in between a tall muscular 
woman on one side and an equally tall man on the other. The soup was a watery 
thing that vaguely tasted of potatos and had some bits floating in that could 
have been potatoes.
The meat was pork but was actually pretty good and the carrots seemed a bit 
tough but edible.



    On Friday, September 15, 2023 at 02:39:36 PM EDT, Rimme the Weasel 
<[email protected]> wrote:  
 
 

---------- Forwarded message ---------
From: Rimme the Weasel <[email protected]>
Date: Fri, Sep 15, 2023 at 11:13 AM
Subject: Re: My next RR part (+ revision)
To: Kamau Lyon <[email protected]>


Thanks for the information. I like the idea a lot; it makes more sense for an 
inn to provide communal rooms rather than single rooms to strangers; it's a bit 
closer to the historical reality. I'm glad, in hindsight, I didn't include the 
process of Reed and Aldwin booking a room, as I had attempted in one of my 
drafts.
There's no need for them to have a room all to themselves though (especially at 
their price range), and there's a lot more potential for interaction if they're 
in a common room with others. So here's a revision of the scene, to take into 
account the new information (and to incorporate it into the story itself, which 
I much prefer over wikis):
----
"Here is the common room for travelers and teamsters," the child owner of the 
Companion Hearth Inn said as he reached the top of the stairs, just one floor 
above the inn's dining hall. "I understand you both came from the Jolly Collie. 
Most inns here don't have a common sleeping quarters like we do. Since the last 
assault, we've rented most of our single rooms here to the people who lost 
their homes. I hope that won't be a problem for you."
"Not at all, Darion," Reed said, looking around the room. There were several 
bedrolls and pallets laying along the walls and near the center. Most of their 
occupants were absent, probably out for dinner or a drink. Only three people 
were present, a large man facing away from them apparently trying to sleep, and 
a man and woman huddled together in the corner, thankfully with their clothes 
still on. "This will do just fine."
How anyone could sleep through the chatter and clanking downstairs was beyond 
Aldwin. The man and woman looked up briefly and smiled to the two new guests, 
before gazing back to each other's eyes. Aldwin crossed over to the far wall, 
where windows overlooked the main street. The lamps had already been lit. High 
above, in the darkening sky, he could just make out the shadows of various 
flying nocturnal morphs going for an early evening flight.
"Over there," Darion pointed down the near wall; just behind a column was a 
door. "That also leads to a communal room. A bit quieter and darker, if you'd 
prefer not to be facing the street."
"We'll see how this works out first," Reed said quietly, mindful of the present 
company. He fished out a silver coin and gave it to Darion, who nodded with a 
smile.
"Dinner service has already started, so feel free to come down once you're 
situated." Darion headed downstairs, leaving the two former guards relatively 
alone.
It was a safe assumption that all the pallets along the wall were taken, so 
Reed laid his cloak down in the middle of the room. On the road, each guard had 
a blanket and a bedroll stowed away in the wagon's chest for the night. They 
technically belonged to the caravan driver, though they were commonly stolen by 
departing guards. In his haste, Reed had neglected to do just that.
"I hope someone else will be willing to share their bedroll, or give up their 
bed," Reed whispered as he approached Aldwin. "Once they get back from dinner, 
that is."
"Did we make the right decision?" Aldwin asked quietly.
"Oh. You uncomfortable with the common room?" Reed also kept his voice low, so 
that neither of the other occupants could hear them.

"No, I meant, was it a good idea to stay here in Metamor?"
[...]
"That's more formal training than I got." Reed glanced at the staircase and 
looked back at Aldwin. "As long as we're here in Metamor, [...]

- Rimme

On Wed, Sep 13, 2023 at 8:02 PM Kamau Lyon <[email protected]> wrote:

The location of the pair in the inn is fine. The visitors/short term people 
would be in one of eight rooms that are to the right of the hallway as you face 
the back of the building. (See floor plan) I would suggest one of the two rooms 
on the back of the inn. (Red box around them on the floorplan) You wouldn’t 
really have a view of an alleyway but the inn’s stable. Still, for seeing night 
flyers, it is a very good place to be. 

Having a room to themselves is unusual as most inns have very few single rooms. 
More likely they would be in a common room with other travelers. (Orange box on 
floorplan) That is one of the things that sets apart the Companion Hearth Inn. 
This is for two reasons. Darion and Jami built the inn as a place of defense 
outside the main keep after their first inn was destroyed. Darion, finding a 
small fortune on a lutin commander, gave him the funds needed to build what you 
see. Single rooms make it very difficult for an enemy to clear the building and 
each room acts as a single defense point. They also wanted to offer others a 
lodging place within the Keep. There were a large number of homeless after the 
battle of Three Gates and the Winter Assault. The inn was a quick solution to 
that problem and became a very popular single person’s home. You would also 
find a few couples, unable to have children due to the change the curse 
brought, staying there as well.

The number of travelers staying at the inn would vary greatly. If a caravan 
came to Metamor you might have a few dozen though most of these would stay in 
the large common quarter on the second floor. The third floor is devoted to 
full-time residents of the Keep. I’m not sure how many of my lesser characters 
might be there but I know at least three of my major characters, Sal, Pierga 
and Lewis, are in residence there.

As for staff, I’ve never really thought that out. Considering the number of 
possible patrons, I would guess 4 to 6 serving staff. Possibly some switching 
off duties in the kitchen. A guess would be 4 in the kitchen but I’ll have to 
research that some. General inn staff for cleaning and other duties I’m not 
sure and certainly during slow times in the tavern people from there could be 
working in that area as well. The stable would need some folk but again I need 
to look into how many to manage that.

I hope that covers all your questions, probably overkill on explanation.
Kamau


_______________________________________________
MKGuild mailing list
[email protected]
http://lists.integral.org/listinfo/mkguild
  
_______________________________________________
MKGuild mailing list
[email protected]
http://lists.integral.org/listinfo/mkguild

Reply via email to