Le mardi 20 décembre 2011 20:59:36, Christophe Thommeret a écrit :
> Le mercredi 30 novembre 2011 20:28:55, Christophe Thommeret a écrit :
> > My first task is to learn openCL. Unsurprisingly, the spec looks quite
> > similar to openGL. So i expect the same benefits and the same caveat,
> > ununified memory. So even with this solution, we would still have to stay
> > as much as possible on the same rendering path (until unified memory
> > comes to real life). As soon as possible, I will make some openCL bench
> > to compare to openGL.
> 
> Hi Dan,
> 
> Yes, openCL has some interesting features. Bt at that moment, my first
> experiments are quite disapointing.
> First, it's really difficult to optimize for speed. It really requires
> intimate knowledge of the targeted hardware to get the best from it.
> I've written a bicubic scaling filter for both openGL and openCL, and after
> several hours of reading, adjusting and testing using all available
> nvidia's gpu documentation (mostly found in cuda), the openCL version is
> still far from openGL performances. To upscale a 720x576 image to
> 1920x1080, openCL is about 3x slower : 323 fps vs 1150.

(sent a bit too fast :)

Still working on this, though...

-- 
Christophe Thommeret

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