On Sat, Dec 29, 2012 at 9:33 AM, Janne Liljeblad
<[email protected]> wrote:
> Hi,
>
> I just got mail from user whose asked "give the user the ability to
> cut there scenes and clips without quality loss." and I realized that
> I haven't paid much attention to the subject, as I've viewed MLT as
> "good enough from what I can see".
>
> But I do lack the technical details to answer the question more precisely.
>
> I think the MLT main pipeline is:
>
> libavformat ->
> yuv420 frames ->
> MLT internally works with yuvframes ->
> yuv420 -> RGB -> yuv420 for some stuff (Frei0r plugins for example)
> yuv420 -> encoder (libavformat)
> yuv -> RGB to monitor
>
> So we're always going to lose some color information compared to
> camera RGB, but most of that quality loss happens before material
> comes anywhere near MLT.
>
> This page (http://discoverybiz.net/enu0/faq/faq_YUVbyBreeze_test_00.html)
> says that several RGB->YUV->RGB conversions can degrade quality, so a
> high number of Frei0r plugins will lose information, but usually
> plugins themselves lose more.
>
> Also the Profile used to create MLT objects has no impact from this
> point of view; it controls the frame rate pixels size, aspect ratio...
> The best quality comes when you use Profile that exactly matches
> geometry of input files and render them with the same profile, this
> avoids any unnecessary scaling.
>
> If you could give some additional information on the subject, that
> would be much appreciated.
>
>
> Janne

I think the person who emailed you is asking for the ability to cut
compressed material without re-compressing it - at least in the areas
not affected by filters/transitions. This is not in any of my short or
medium term plans for MLT, but someone else is free to work on it.

-- 
+-DRD-+

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