On Thu, Jun 20, 2013 at 6:03 AM, Christophe Thommeret <hf...@free.fr> wrote:
> Hi Dan,
>
> From time to time, i like to visit http://glsl.heroku.com/
> There is some nice noise based experiments there, and i think
> a procedural texture producer could be a nice idea.
> I've implemented this in my sandbox project,
> and I would like to try to add a GLSL producer in MLT.
> But of course, the rendering must happen in the GL thread,
> and probably in the movit chain.
> How do you think this could be done ?

I am not sure about a producer at this time; it will require some
study. One idea for now is that you implement a Movit effect and then
make a MLT filter for it with an opacity parameter. Also, I think some
of those GLSL examples have an implied background that could instead
be MLT video.

Another approach is to use WebVfx with QtWebKit that includes WebGL,
and there is already a producer for that. A recent enough version
supports WebGL:
http://blogs.kde.org/2012/11/14/introducing-qtwebkit-23

At least, according to a package search, Qt 4.8 on Ubuntu 13.04
includes this version.

If you follow some of my and the mailing list's activity lately, you
will see renewed interest in WebVfx. I helped a friend's business use
it this winter, and they might try to port it to Qt5. Recently, I
started including it in Shotcut builds (does not support WebGL
everywhere at this time), and JB has been experimenting with it in
Kdenlive refactoring. Imagine an integration, where, in edit mode, you
can use mrdoob's embedded editor. :-)

--
+-DRD-+

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