Hello Brian,

I've been following your changes for last few days and everything looks
great, especially conversion between pixel formats.
So far, I've noticed only a small bug in a configure script, where you used
single quotes at line 14, but double quotes should be used. Otherwise, the
variable won't be expanded to value 0.98.

One more thing. If you use the same filter between passes, so you could
preserve localmotions and use them directly in a second pass, instead of
deserialize them from a string format. It may be a huge speed up,
especially for long clips. Though, the melt tool won't benefit from it. ;(
Just try to stabilize video with params: shakiness=10 accuracy=15 and see
results. In my case a 2min long clip produces an xml file that takes size
15MB. Then, this file is loaded by melt for several seconds before an
actual processing is started. If it's not a problem, then forget it, but
please let me know, if you can confirm it.

-- 
Regards,
Jakub Ksiezniak


2014/1/20 Brian Matherly <pez4br...@yahoo.com>

>
>
> Jakub,
>
>
> > I've commited a change with a new filter combining both detect
>
> > and transform filters. Also, I've cleaned up code and added a
>
> > reset on seek in the deshake filter, but be aware that it
>
> > expects continuous frames to work now, so for example, it
>
> > won't work when frames are dropped.
> >
>
> > Also, I had an issue with switching from detect to transform
>
> > pass, because there is no clear indication when the filter has
> > finished processing frames. Of course, there is frame counting,
> > but somehow the filter_process function is called several times
> > for the last frame. ;( In a result, the filter may switch to
>
> > transform too early, but at this point it shouldn't be a problem.
>
>
> I've built some changes on top of your submission to make it easier for
> applications to use it and for better MLT convention conformity. I'm quite
> happy with the current result, and my testing has been positive. Can you
> please have a look at the latest git and let me know if you see any
> problems?
>
> Thanks,
>
> ~Brian
>
>
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