Sure. I was surprised a little bit too. I redirect your question and
comment to Steinar.
regards
eddrog
2014-03-15 14:26 GMT+01:00 Brian Matherly <pez4br...@yahoo.com>:
> My opinion would be that SDL support should *not* be removed.
>
> My laptop has an i5 with the Intel graphics. I can't use OpenGL with
> Shotcut because it requires OpenGl 2.2 and the chipset in my laptop only
> supports 2.1. I personally expect that there will be plenty of people in
> the world who are happily editing SD content on an older machine who will
> no longer be able to use KDENLIVE when they upgrade.
>
> It seems premature to me.
>
> I would love to hear a report on the state of movit in Kdenlive. Why is
> this list so quiet when there is exciting stuff going on?
>
> ~Brian
>
>
> ------------------------------
> *From:* Ed Rogalsky <ed.rogal...@gmail.com>
> *To:* Brian Matherly <pez4br...@yahoo.com>; mlt-devel <
> mlt-devel@lists.sourceforge.net>; kdenlive developers <
> kdenlive-de...@lists.sourceforge.net>
> *Sent:* Saturday, March 15, 2014 7:58 AM
> *Subject:* Re: movit in kdenlive build script
>
> Ok,
>
> I see.
>
> >> Personally, I won't be too motivated to do it until I hear that the
> movit integration is mostly complete and stable.
> >> I suppose that for a while movit should be disabled by default.
>
> I don't know how stable it is but Steinar merged his code into
> kdenlive/master and dropped support for SDL what
> makes current HEAD unusable who use the build script. It compiles but on
> starting movit is not found and kdenlive exits. Perhaps I should
> write to Steinar but it seems that he wants to do it "stable" asap.
>
> regards
> eddrog
>
>
> >> Hi Ed.
> >>
> >> Personally, I won't be too motivated to do it until I hear that the
> movit integration is mostly complete and stable.
> >>
> >> But I would accept a patch any time. It shouldn't be too hard. One
> could use the shotcut script as an example - and it would mostly be a
> copy/paste exercise:
> >>
> https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh
> >>
> >> I suppose that for a while movit should be disabled by default.
>
>
>
> 2014-03-15 13:43 GMT+01:00 Brian Matherly <pez4br...@yahoo.com>:
>
> Hi Ed.
>
> Personally, I won't be too motivated to do it until I hear that the movit
> integration is mostly complete and stable.
>
> But I would accept a patch any time. It shouldn't be too hard. One could
> use the shotcut script as an example - and it would mostly be a copy/paste
> exercise:
>
> https://github.com/mltframework/shotcut/blob/master/scripts/build-shotcut.sh
>
> I suppose that for a while movit should be disabled by default.
>
> ~Brian
>
>
> ------------------------------
> *From:* Ed Rogalsky <ed.rogal...@gmail.com>
> *To:* Brian Matherly <pez4br...@yahoo.com>
> *Sent:* Saturday, March 15, 2014 4:14 AM
> *Subject:* movit in kdenlive build script
>
> Hi Brian,
>
> some plans to integrate movit into kdenlive build script like in shotcut?
>
> Steinar is integrating openGL into kdenlive but without movit it is
> useless
> in the script build version.
>
>
> regards
>
> eddrog
>
>
>
>
>
>
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