Hi all,

I use Shotcut to edit some things (MachinTruc doesn't support interlace yet)
and i notice that there is no gpu based rotation filter.
The soft one is damn slow and too much aliased to my taste.

I have one in MachinTruc that could be ported to MLT.
It's implemented in a 'Size Position Rotation" filter for efficiency,
so i guess it should go in MLT's movit.rect.

Question: should the fragment shader be harcoded in movit.rect or is there
any way for MLT to install a shader file system wide ?

-- 
Christophe Thommeret


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