Hi all, I use Shotcut to edit some things (MachinTruc doesn't support interlace yet) and i notice that there is no gpu based rotation filter. The soft one is damn slow and too much aliased to my taste.
I have one in MachinTruc that could be ported to MLT. It's implemented in a 'Size Position Rotation" filter for efficiency, so i guess it should go in MLT's movit.rect. Question: should the fragment shader be harcoded in movit.rect or is there any way for MLT to install a shader file system wide ? -- Christophe Thommeret ------------------------------------------------------------------------------ Download BIRT iHub F-Type - The Free Enterprise-Grade BIRT Server from Actuate! Instantly Supercharge Your Business Reports and Dashboards with Interactivity, Sharing, Native Excel Exports, App Integration & more Get technology previously reserved for billion-dollar corporations, FREE http://pubads.g.doubleclick.net/gampad/clk?id=164703151&iu=/4140/ostg.clktrk _______________________________________________ Mlt-devel mailing list Mlt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mlt-devel