On Friday 17 April 2015 22.54:38 Dan Dennedy wrote: > > //self->stopGlsl(); > > > > But I guess this hides another problem in MLT/Movit. Any idea on this one > > ? > > This change is a cause of more concern. I observe a regression in this area > between Shotcut 14.12 and 15.01, but it seems to become worse (less > intermittent) from 15.02 to 15.03. I also notice that this problem does not > while working on a started playlist or timeline project or when video mode > is not automatic - because mlt_consumer is not restarted. Technically, > what it is doing is correct to ensure GL resources are released on the > proper OpenGL context active on the current thread. There is a concern to > reuse GL resources created in one context in a new context or to free them > in a different context. I tried bisecting Shotcut and MLT repos to narrow > down the problem, but the intermittent nature of it between 14.12 and 15.01 > makes it difficult. Also, it has been difficult to debug. I might just > comment and revisit it later.
Ok, thanks for the explanation, I will make some more tests in Kdenlive. > I am curious what is your GPU and driver? I have Intel integrated graphics controllers. On my laptop: intel HD 4400 and something slightly older - Intel HD P3000 - on my pc. Thanks again for your help, regards. jb ------------------------------------------------------------------------------ BPM Camp - Free Virtual Workshop May 6th at 10am PDT/1PM EDT Develop your own process in accordance with the BPMN 2 standard Learn Process modeling best practices with Bonita BPM through live exercises http://www.bonitasoft.com/be-part-of-it/events/bpm-camp-virtual- event?utm_ source=Sourceforge_BPM_Camp_5_6_15&utm_medium=email&utm_campaign=VA_SF _______________________________________________ Mlt-devel mailing list Mlt-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mlt-devel