On Friday 17 April 2015 22.54:38 Dan Dennedy wrote:

> > //self->stopGlsl();
> > 
> > But I guess this hides another problem in MLT/Movit. Any idea on this one
> > ?
> 
> This change is a cause of more concern. I observe a regression in this area
> between Shotcut 14.12 and 15.01, but it seems to become worse (less
> intermittent) from 15.02 to 15.03. I also notice that this problem does not
> while working on a started playlist or timeline project or when video mode
> is not automatic  - because mlt_consumer is not restarted. Technically,
> what it is doing is correct to ensure GL resources are released on the
> proper OpenGL context active on the current thread. There is a concern to
> reuse GL resources created in one context in a new context or to free them
> in a different context. I tried bisecting Shotcut and MLT repos to narrow
> down the problem, but the intermittent nature of it between 14.12 and 15.01
> makes it difficult. Also, it has been difficult to debug. I might just
> comment and revisit it later.

Ok, thanks for the explanation, I will make some more tests in Kdenlive.
 
> I am curious what is your GPU and driver?

I have Intel integrated graphics controllers. On my laptop: intel HD 4400 and 
something slightly older - Intel HD P3000 - on my pc.

Thanks again for your help, regards.
jb

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