Using "real_time" and "threads" options should not change the final result - 
unless you happen to expose a bug. It should not matter if you use one, the 
other or in combination.
In my own experience, if I have an EDL that only has a few filters/transitions 
and I am encoding to H.264, I only need to set "threads=4" and I can pretty 
much saturate my CPU. Basically, one core ends up doing all the decoding and 
MLT processing and the rest of the cores get used up for encoding.

~Brian

      From: jeffrey k eliasen <[email protected]>
 To: Brian Matherly <[email protected]> 
Cc: "[email protected]" <[email protected]>
 Sent: Friday, June 17, 2016 3:28 AM
 Subject: Re: [Mlt-devel] Optimizing `melt` in a CPU-intensive environment
   
OK, that's exactly what I was looking for, thanks!
Looks like I also had a typo in an earlier reply, using ':' instead of '=' to 
denote a property value, that took longer than it should have to recognize.
Finally, you mention the real_time and threads options can be combined, but 
does this change the final result in any way vs. using just one or the other 
(assuming I'm not dropping frames)?
#yiv6254521583 .yiv6254521583ExternalClass * {line-height:100%;}

   
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