Jacques,

Mr Blooms analogies are that-- analogies. He is not stating a fact, but he did 
so in a way for me to conceptualize 

how to use GUI and a framework. I find Hendrik a very lucid and intelligible 
person, I met Hendrik twice and
I am impressed with his knowledge, and skills.  His analogy does not have to be 
accurate and for me, transitioning from 

25 years of C development to C++, his comments were comforting.
Leslie

 
------------------


Regards

 Leslie

Mr. Leslie Satenstein
50 years in IT and going strong.
Yesterday was a good day, today is a better day,
and tomorrow will be even better.
 
 
 




>________________________________
> From: Jacques Colmenero <[email protected]>
>To: 'Montreal Linux Users Group' <[email protected]> 
>Sent: Sunday, March 25, 2012 11:32 PM
>Subject: Re: [MLUG] Off Topic   C++ course What are you rambling about?
> 
>May I say that Mr. Bloom's ramblings are unintelligible and inaccurate.
>Specifically, Simula 67 introduced the notion of classes and object
>instances (as well as subclasses, virtual methods, coroutines, and, of
>course, discrete event simulation) as part of an explicit programming
>paradigm. Simula 67 also used automatic garbage collection that had been
>invented earlier for the functional programming language Lisp. 
>
>Regards
>
>Jim (James) Colmenero
>Application architect
>
>
>-----Original Message-----
>From: [email protected] [mailto:[email protected]]
>On Behalf Of Hendrik Boom
>Sent: Sunday, March 25, 2012 7:46 PM
>To: [email protected]
>Subject: Re: [MLUG] Off Topic C++ course
>
>On Tue, Mar 20, 2012 at 02:15:36PM -0700, Leslie S Satenstein wrote:
>> Well, I have a request for some help with my learning C++.  For 25 years I
>have been developing code in C, and now I have started with C++.
>> The grammar,  is not my hangup, it is with classes, inheritance, the  
>this  pointer and inheritances and good practices.
>
>The first system to use objects with inheritance (as far as I know) was a
>smalltalk machine.  The objects were things like documents, pictures, and
>the like.  These were displayed on screen as icons and filel browsers and
>the like.  Each object in the smalltaks system had methods that could be
>used to manipulate it.  By clicking on an object you could gat a menu
>containing all the methods applicable to it, and then you could slect one
>and it would be done.  By clicking differently you could v]get the default
>action performed on it (usually the first item on the list).
>
>Objects could inherit methods from other objects -- that was useful if they
>could be manipulated to do the same things with the same code.  
>Otherwise an object could have a new method defined to replace the inherited
>one.
>
>If you think of objects in this sense, as data structures beinng displayed
>and manipulated on screen, object-inherited programming makes a lot more
>sense than when you think of methids for feeding dogs with dog food and cats
>with cat food and animals with animal food ... 
>whoever programs their pets anyway?
>
>-- hendrik
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