This is already possible now with the 1.x code by writing plugins. The same 
thing will obviously be possible with the 2.x code as well, but I don't intend 
to write a GUI to customise the keybindings into the main program, so it'll 
have to be done using external plugins as well.

Peter

On Thursday 09 April 2009 11:02:46 PrivateUser wrote:
> Is it going to be possible to bind the space bar to another key, or
> change the default of some keys?  Hopefully, since it's a rewrite, you
> can take customizable keys into consideration...
>
> On Apr 9, 3:26?am, Peter Bienstman <[email protected]> wrote:
> > Hi,
> >
> > I thought that you would appreciate an update of what has been happening
> > with 2.0, so that you don't think that no news means no work gets done
> > :-)
> >
> > The past six months have seen steady progress, and I'm very happy with
> > the way things are coming along, and the help I get from several people.
> >
> > The current code allows you to add cards, go through the revision process
> > and edit or delete the current card. The following new features have also
> > been implemented:
> >
> > -Support for what is called card types. The main user visible changes are
> > that editing a vice versa card or three sided card will automatically
> > update the related card. There is also support for N-sided cards.
> > -Each individual field in a card can now have its own font, colour, ...
> > which can be set through the GUI. No more need for hacks like 'increase
> > size of non-latin characters'. Background colour is also configurable per
> > card type. -Cards can belong to more than one category.
> > -Added card type for maps, and for cloze deletion.
> > -Plugins can now be turned on and off through the GUI.
> > -Move from Qt3 to Qt4 as GUI toolkit, which has better performance and
> > ?eliminates many interface quirks.
> > -Windows now use scroll bars when the data does not fit.
> > -The widget that displays the cards is now a full webbrowser, with e.g.
> > ?support for Javascript, animated gifs, ... ? ?
> > -Move to SQL as the storage backend, resulting in improved speed and
> > memory usage, as well as better scalability for large decks. Majority of
> > work done by Ed Bartosh.
> > -Intelligent sorting of categories containing numbers, so that you no
> > longer have to call a category 'Lesson 01' instead of 'Lesson '1 to get
> > the correct ordering (Mike Appleby).
> > -Uses Phonon as sound backend instead of PyGame (Louis Cyphre).
> >
> > At the moment, we are working on the following:
> >
> > -improved performance for the scheduler on mobile devices by yours truly
> > -graphical statistics by Mike Appleby
> > -a Maemo frontend by Ed Bartosh
> >
> > Still to do:
> >
> > -import/export
> > -activate categories
> > -edit deck
> > -various smaller UI stuff.
> >
> > The current version is not yet ready for end users, and we are looking at
> > at least a few more months of work, but things are coming along nicely!
> >
> > I will also try to post more regular status updates in the future.
> >
> > Cheers,
> >
> > Peter
>
> 
------------------------------------------------
Peter Bienstman
Ghent University, Dept. of Information Technology 
Sint-Pietersnieuwstraat 41, B-9000 Gent, Belgium
tel: +32 9 264 34 46, fax: +32 9 264 35 93
WWW: http://photonics.intec.UGent.be
email: [email protected]
------------------------------------------------

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