This is already possible now with the 1.x code by writing plugins. The same thing will obviously be possible with the 2.x code as well, but I don't intend to write a GUI to customise the keybindings into the main program, so it'll have to be done using external plugins as well.
Peter On Thursday 09 April 2009 11:02:46 PrivateUser wrote: > Is it going to be possible to bind the space bar to another key, or > change the default of some keys? Hopefully, since it's a rewrite, you > can take customizable keys into consideration... > > On Apr 9, 3:26?am, Peter Bienstman <[email protected]> wrote: > > Hi, > > > > I thought that you would appreciate an update of what has been happening > > with 2.0, so that you don't think that no news means no work gets done > > :-) > > > > The past six months have seen steady progress, and I'm very happy with > > the way things are coming along, and the help I get from several people. > > > > The current code allows you to add cards, go through the revision process > > and edit or delete the current card. The following new features have also > > been implemented: > > > > -Support for what is called card types. The main user visible changes are > > that editing a vice versa card or three sided card will automatically > > update the related card. There is also support for N-sided cards. > > -Each individual field in a card can now have its own font, colour, ... > > which can be set through the GUI. No more need for hacks like 'increase > > size of non-latin characters'. Background colour is also configurable per > > card type. -Cards can belong to more than one category. > > -Added card type for maps, and for cloze deletion. > > -Plugins can now be turned on and off through the GUI. > > -Move from Qt3 to Qt4 as GUI toolkit, which has better performance and > > ?eliminates many interface quirks. > > -Windows now use scroll bars when the data does not fit. > > -The widget that displays the cards is now a full webbrowser, with e.g. > > ?support for Javascript, animated gifs, ... ? ? > > -Move to SQL as the storage backend, resulting in improved speed and > > memory usage, as well as better scalability for large decks. Majority of > > work done by Ed Bartosh. > > -Intelligent sorting of categories containing numbers, so that you no > > longer have to call a category 'Lesson 01' instead of 'Lesson '1 to get > > the correct ordering (Mike Appleby). > > -Uses Phonon as sound backend instead of PyGame (Louis Cyphre). > > > > At the moment, we are working on the following: > > > > -improved performance for the scheduler on mobile devices by yours truly > > -graphical statistics by Mike Appleby > > -a Maemo frontend by Ed Bartosh > > > > Still to do: > > > > -import/export > > -activate categories > > -edit deck > > -various smaller UI stuff. > > > > The current version is not yet ready for end users, and we are looking at > > at least a few more months of work, but things are coming along nicely! > > > > I will also try to post more regular status updates in the future. > > > > Cheers, > > > > Peter > > ------------------------------------------------ Peter Bienstman Ghent University, Dept. of Information Technology Sint-Pietersnieuwstraat 41, B-9000 Gent, Belgium tel: +32 9 264 34 46, fax: +32 9 264 35 93 WWW: http://photonics.intec.UGent.be email: [email protected] ------------------------------------------------ --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "mnemosyne-proj-users" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/mnemosyne-proj-users?hl=en -~----------~----~----~----~------~----~------~--~---
