> On Feb 7, 2015, at 1:00 PM, Julian Paas <[email protected]> wrote: > > However on the players list, the modelObjects seem to get garbage collected > because I frequently get new instances of player objects and have to > recalculate the stats.
This is intentional. CBLDocument only keeps a weak reference to its associated model object*. And CBLDatabase only keeps strong references to the latest 50 or so CBLDocuments that have been accessed. This keeps huge numbers of objects from piling up in memory if you have a big database. If you want specific model objects to stay in memory, you'll need to keep your own strong references to them, like from your own controllers or something like that. —Jens * Exception: If a model has unsaved changes, the database keeps a strong reference to it until it's saved, so the changes aren't lost. -- You received this message because you are subscribed to the Google Groups "Couchbase Mobile" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/mobile-couchbase/05C9C903-E712-48EE-A494-E4AB600A0A43%40couchbase.com. For more options, visit https://groups.google.com/d/optout.
