Actually cc'ing mobile-l this time instead of just saying it ... On Wed, Jun 11, 2014 at 11:56 AM, Tomasz Finc <[email protected]> wrote: > CC'ing mobile-l to get this archived and for others to know that its coming. > > Dan, given that we can't easily ship a beta within the iTunes store > what will the mechanics of the release look like? > > --tomasz > > On Wed, Jun 11, 2014 at 11:48 AM, Dan Garry <[email protected]> wrote: >> Hey guys, >> >> Vibha, Moiz, Monte, Brion and I just met to get a date together for the >> release of the iOS app. We arrived at 7th July (3.5 weeks from now, the end >> of the next sprint). Here's how. >> >> I asked the engineers and designers what they felt the dependencies were. We >> identified: >> >> Edit workflow refinements (current sprint) >> Onboarding (first time UX) (current sprint) >> TOC refinement (next sprint) >> Styling refinement (next sprint) >> General bug fixes and cleanup (next sprint) >> >> The first three are hard requirements; if they're not in, then we will delay >> the release. The last two are softer requirements, particularly since we can >> update the app CSS without pushing out a new release. >> >> It was a careful negotiation! Monte originally wanted an extra sprint of >> slack, but I managed to arrive at the two sprint number by assuring him that >> if something game-breaking came up then we'd delay the release. I think the >> user feedback is really important, so I think it's worth setting the goal to >> be sooner rather than later. >> >> The cool thing is, this means the iOS release will only be two weeks after >> the Android one. Woohoo! >> >> We're all happy with this date. I'm meeting with Katherine tomorrow to >> discuss what the best communications strategy for this is. >> >> Thanks, >> Dan >> >> -- >> Dan Garry >> Associate Product Manager for Platform and Mobile Apps >> Wikimedia Foundation
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