> On Aug 18, 2014, at 7:03 PM, Dan Garry <[email protected]> wrote:
>
> It's looking good! I have two questions right now.
>
> Firstly, technically, you're helping Wikidata directly, and only helping
> Wikipedia indirectly. What is the thought process behind saying "Help
> Wikipedia!" and not something more accurate?
Because Wikidata is an incredibly complicated project, one that even many
Wikipedians don't really fully understand the nuances of -- good luck
explaining it in a sentence or two on a small mobile screen :)
More generally, though, Wikipedia is our flagship project and the only one with
broad name-brand recognition. Wikidata has many important applications, but the
foremost is to provide structured data for and about Wikipedia -- so, while
vague, "help[ing] Wikipedia" is in fact what you're doing by playing these
games.
>
> I find it a little frustrating to not know how it is that I've helped
> Wikipedia. I thought "Sure, I'll help Wikipedia! No, he didn't go the Pratt
> Institute. Oh, well, what did I do?". It actually slightly disinclined me
> from wanting to do it again, because I wasn't really sure what I'm doing. On
> the other hand, you don't want to be overly verbose and show people too much
> information. Have you thought about adding a prompt to get more information
> for those that are curious?
Yes, we'll test a secondary screen that has a bit more explanation of how this
tagging helps Wikipedia (e.g., test a few bullet points like "it will make
Wikipedia information easier to use in other languages," or "it will add more
context when you search," etc.). But I do want to balance instruction with ease
of use; the whole point of this kind of contribution is that, unlike freeform
editing, you shouldn't need to read a manual to feel comfortable doing it.
All the copy in these prototypes is still very much TBD, and we definitely
haven't nailed down the UX for a live-in-production MVP. Our challenge for the
rest of the quarter, through a combination of in-person testing and alpha/beta
user validation, will be to find a framing that works in both tone and
substance -- something that won't scare people away ("ack, it's a quiz!" or
"ick, it's an ad!") and will provide them with a value proposition that makes
sense -- because for a feature like this, the devil is really in the details.
>
> These questions are kind of idealistic and not so practical, but I enjoy
> being able to take off my very practical product owner hat from time to time.
> :-)
>
> Dan
>
>
>> On 18 August 2014 17:37, Maryana Pinchuk <[email protected]> wrote:
>> During Wikimania, me + Kaldari + Sherah did some in-person testing of a
>> prototype mobile Wikidata game that Sherah built during the hackathon.[1]
>> I've finally transcribed the notes from the testing sessions & thought it
>> might be useful/interesting for folks to read through the summary and raw
>> notes:
>> https://www.mediawiki.org/wiki/Design/Research/Guerilla_testing_Wikigrok.
>>
>> The tl;dr is that we've definitely got some iterating to do on the UX and
>> copy to make this a better, more understandable, less intimidating
>> experience for less experienced/non-Wikipedian users – but it was great to
>> get that feedback early on so we can act on it before writing any of the
>> live code :)
>>
>> Lemme know if you have any questions – and Kaldari + Sherah, feel free to
>> add anything you remember from the testing :)
>>
>> 1. Check it out for yourself on a phone or iOS emulator:
>> http://wikigrok-proto.meteor.com/
>>
>> --
>> Maryana Pinchuk
>> Product Manager, Wikimedia Foundation
>> wikimediafoundation.org
>>
>> _______________________________________________
>> Mobile-l mailing list
>> [email protected]
>> https://lists.wikimedia.org/mailman/listinfo/mobile-l
>
>
>
> --
> Dan Garry
> Associate Product Manager, Mobile Apps
> Wikimedia Foundation
_______________________________________________
Mobile-l mailing list
[email protected]
https://lists.wikimedia.org/mailman/listinfo/mobile-l