> On Aug 18, 2014, at 7:03 PM, Dan Garry <[email protected]> wrote:
> 
> It's looking good! I have two questions right now.
> 
> Firstly, technically, you're helping Wikidata directly, and only helping 
> Wikipedia indirectly. What is the thought process behind saying "Help 
> Wikipedia!" and not something more accurate?

Because Wikidata is an incredibly complicated project, one that even many 
Wikipedians don't really fully understand the nuances of -- good luck 
explaining it in a sentence or two on a small mobile screen :)

More generally, though, Wikipedia is our flagship project and the only one with 
broad name-brand recognition. Wikidata has many important applications, but the 
foremost is to provide structured data for and about Wikipedia -- so, while 
vague, "help[ing] Wikipedia" is in fact what you're doing by playing these 
games.

> 
> I find it a little frustrating to not know how it is that I've helped 
> Wikipedia. I thought "Sure, I'll help Wikipedia! No, he didn't go the Pratt 
> Institute. Oh, well, what did I do?". It actually slightly disinclined me 
> from wanting to do it again, because I wasn't really sure what I'm doing. On 
> the other hand, you don't want to be overly verbose and show people too much 
> information. Have you thought about adding a prompt to get more information 
> for those that are curious?

Yes, we'll test a secondary screen that has a bit more explanation of how this 
tagging helps Wikipedia (e.g., test a few bullet points like "it will make 
Wikipedia information easier to use in other languages," or "it will add more 
context when you search," etc.). But I do want to balance instruction with ease 
of use; the whole point of this kind of contribution is that, unlike freeform 
editing, you shouldn't need to read a manual to feel comfortable doing it. 

All the copy in these prototypes is still very much TBD, and we definitely 
haven't nailed down the UX for a live-in-production MVP. Our challenge for the 
rest of the quarter, through a combination of in-person testing and alpha/beta 
user validation, will be to find a framing that works in both tone and 
substance -- something that won't scare people away ("ack, it's a quiz!" or 
"ick, it's an ad!") and will provide them with a value proposition that makes 
sense -- because for a feature like this, the devil is really in the details.

> 
> These questions are kind of idealistic and not so practical, but I enjoy 
> being able to take off my very practical product owner hat from time to time. 
> :-)
> 
> Dan
> 
> 
>> On 18 August 2014 17:37, Maryana Pinchuk <[email protected]> wrote:
>> During Wikimania, me + Kaldari + Sherah did some in-person testing of a 
>> prototype mobile Wikidata game that Sherah built during the hackathon.[1] 
>> I've finally transcribed the notes from the testing sessions & thought it 
>> might be useful/interesting for folks to read through the summary and raw 
>> notes: 
>> https://www.mediawiki.org/wiki/Design/Research/Guerilla_testing_Wikigrok. 
>> 
>> The tl;dr is that we've definitely got some iterating to do on the UX and 
>> copy to make this a better, more understandable, less intimidating 
>> experience for less experienced/non-Wikipedian users – but it was great to 
>> get that feedback early on so we can act on it before writing any of the 
>> live code :)
>> 
>> Lemme know if you have any questions – and Kaldari + Sherah, feel free to 
>> add anything you remember from the testing :) 
>> 
>> 1. Check it out for yourself on a phone or iOS emulator: 
>> http://wikigrok-proto.meteor.com/
>> 
>> -- 
>> Maryana Pinchuk
>> Product Manager, Wikimedia Foundation
>> wikimediafoundation.org
>> 
>> _______________________________________________
>> Mobile-l mailing list
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> 
> 
> 
> -- 
> Dan Garry
> Associate Product Manager, Mobile Apps
> Wikimedia Foundation
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