iPhone 6 simulator check results: * Layout is mostly ok, except the status bar in landscape mode seems overlarge (?)
iPhone 6 Plus simulator check results: * Layout roughly same as 6; looks good except that large status bar in landscape * Web content appears to be rendered at 2x resolution and scaled up; it appears slightly blurry in the simulator compared to text drawn directly on native buttons and labels. It's possible that this is a limitation of UIWebView; there's a new WebKit wrapper interface available on iOS 8 which may be more featureful... Actually in both cases, the web view reports itself as having a width of 320px and a devicePixelRatio of 2 (matching the 'classic' iPhone width). Might have to do something to opt in to the new native sizes. Sigh. -- brion On Wed, Sep 10, 2014 at 10:51 AM, Brion Vibber <[email protected]> wrote: > Initial notes from yesterday's Apple announcements and release of iOS 8 & > XCode 6 final version to developers: > > * iOS 8 final version available to developers, but not going out to the > public for another week or so -- gives us some more breathing room! > > * XCode 6 can now be used to submit apps, so we can do a fully 8-ready > submission when we're ready. (The update currently in queue has fixes for 8 > but is built for 7, which may or may not scale properly on the new devices.) > > * iPhone 6 introduces a new slightly larger screen size; our existing use > of Auto Layout to handle variable screen sizes should handle this fine > > * iPhone 6 Plus appears to introduce a third screen density/artwork > scaling resolution[1] as well as an even larger screen size. I'm > investigating to see if we need to scale up any of our SVG/PNG-based icons > now for best display. (Use of icon fonts should mean automatic > high-resolution icons in most places) > > > [1] What I've seen reported indicates rendering at 3x density, then > scaling down slightly to the final 1920x1080 output resolution. I'll see if > I can verify this in the Xcode simulators. > > -- brion >
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