iPhone 6 simulator check results:

* Layout is mostly ok, except the status bar in landscape mode seems
overlarge (?)

iPhone 6 Plus simulator check results:

* Layout roughly same as 6; looks good except that large status bar in
landscape

* Web content appears to be rendered at 2x resolution and scaled up; it
appears slightly blurry in the simulator compared to text drawn directly on
native buttons and labels.

It's possible that this is a limitation of UIWebView; there's a new WebKit
wrapper interface available on iOS 8 which may be more featureful...


Actually in both cases, the web view reports itself as having a width of
320px and a devicePixelRatio of 2 (matching the 'classic' iPhone width).
Might have to do something to opt in to the new native sizes. Sigh.

-- brion

On Wed, Sep 10, 2014 at 10:51 AM, Brion Vibber <[email protected]>
wrote:

> Initial notes from yesterday's Apple announcements and release of iOS 8 &
> XCode 6 final version to developers:
>
> * iOS 8 final version available to developers, but not going out to the
> public for another week or so -- gives us some more breathing room!
>
> * XCode 6 can now be used to submit apps, so we can do a fully 8-ready
> submission when we're ready. (The update currently in queue has fixes for 8
> but is built for 7, which may or may not scale properly on the new devices.)
>
> * iPhone 6 introduces a new slightly larger screen size; our existing use
> of Auto Layout to handle variable screen sizes should handle this fine
>
> * iPhone 6 Plus appears to introduce a third screen density/artwork
> scaling resolution[1] as well as an even larger screen size. I'm
> investigating to see if we need to scale up any of our SVG/PNG-based icons
> now for best display. (Use of icon fonts should mean automatic
> high-resolution icons in most places)
>
>
> [1] What I've seen reported indicates rendering at 3x density, then
> scaling down slightly to the final 1920x1080 output resolution. I'll see if
> I can verify this in the Xcode simulators.
>
> -- brion
>
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