> Per Cederberg wrote:
>
>
> Well... I think your case here is pretty uncommon. This is because the
> __dom__() function is really supposed to create a *new* DOM node.
> Otherwise people might run into issues when adding an object twice
> into the DOM tree.
Excuse my ignorance, and permit me to ask a few questions so I can explore
this further...
Line item 6 in the "DOM Coercion Rules," as posted in the documentation,
states:
6. Objects that have a .dom(node) or .__dom__(node)
method are called with the parent node and their
result is coerced using these rules.
So, perhaps there is some confusion because of the documentation, but I
don't see how my example code violates anything.
I am confused by your statement that "Otherwise people might run into issues
when adding an object twice into the DOM tree" - using my example, if
someone were to try to add myWidgetInstance to the DOM twice, the behavior
would be exactly as I would expect it - it is the same instances, and thus
it would only appear once (because the call to __dom__ would return the same
instance). If the developer doesn't understand that this would happen, then
they have other problems. Unless they instantiate another instance, there
should only be one.
> But sure, there is an inconsistency here. My suggestion would be to
> just work around it instead:
>
> removeElement(myWidgetInstance.widgetDomRepresentation);
IMO, that's terrible. It breaks encapsulation because now something that
should be private is made explicitly public. I don't want a workaround, I
want consistency in MochiKit's API.
> Actually, other widget libraries tend to use the magic "dom" property
> for storing the root DOM node in the widget. Personally, I'd recommend
> using a mixin approach to widgets, just as I've done in the suggested
> MochiKit.Widget library:
>
> http://github.com/cederberg/mochikit-
> patches/tree/master/MochiKit/Widget.js
I appreciate your comments, and while an API for widget building may provide
some useful help, it isn't what I am looking for at the moment. The way I
have built widgets up to now (successfully, and for quite a while) is pretty
much the way my example implies. It works beautifully and is simple enough
to be understood without an entire widget framework (notwithstanding the
fact that some help from using one might eventually be better than my
approach). I would simply like some consistency in the API - the following
functions all use the DOM Coercion Rules:
appendChildNodes
insertSiblingNodesBefore
insertSiblingNodesAfter
createDOM
replaceChildNodes
...
If those do, so should any of the others that expect DOM elements:
removeElement
swapDOM
...
If this is merely work that needs to be done, I would be willing to do it. I
simply want to see if and why others don't see the inconsistencies that I
do.
Thanks again,
Jason Bunting
> On Thu, Oct 9, 2008 at 1:01 AM, Jason Bunting
> <[EMAIL PROTECTED]> wrote:
> >
> > I don't know if I am "up in the night" on this or if it is an oversight,
> but
> > why doesn't removeElement use the DOM Coercion rules in the same way
> that
> > something like appendChildNodes does? Here's some sample code that
> > illustrates my problem:
> >
> > function MyWidget() {
> >
> > var widgetDomRepresentation = DIV({style:"border:solid 1px"},
> "Hi!");
> > var that = this;
> >
> > connect(widgetDomRepresentation, "onclick", function() {
> > signal(that, "removeme");
> > });
> >
> > this.__dom__ = function() {
> > return widgetDomRepresentation;
> > };
> > }
> >
> > var myWidgetInstance = new MyWidget();
> > connect(myWidgetInstance, "removeme", function() {
> > removeElement(myWidgetInstance); // this blows
> up
> > });
> > appendChildNodes(currentDocument().body, myWidgetInstance);
> >
> > It seems to make little sense that one can append myWidgetInstance to
> the
> > DOM using MochiKit.DOM functions, but can't remove it just as easily.
> >
> > Am I missing something here?
> >
> > Jason Bunting
> >
> >
> > >
> >
>
> >
>
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> 9:44 AM
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