Naturally I meant:
getElementPosition(descendant, parent);
... and not the other way around.
/Per
On Mon, Dec 15, 2008 at 12:34 PM, Per Cederberg <[email protected]> wrote:
> I think that line was used to do the following:
>
> var parent = $("one");
> var descendant = $("two");
> getElementPosition(parent, descendant);
>
> I.e, we can send another node as the relativeTo value. Not just an
> object with x and y properties.
>
> Cheers,
>
> /Per
>
> On Mon, Dec 15, 2008 at 12:17 PM, Amit Mendapara
> <[email protected]> wrote:
>>
>> What does this line really intended for?
>>
>> relativeTo = arguments.callee(relativeTo);
>>
>> I have removed this line and that error was gone...
>>
>> - Amit
>>
>> On Dec 12, 8:08 pm, "Per Cederberg" <[email protected]> wrote:
>>> Hi,
>>>
>>> I ran across a weird bug in MochiKit.Style.getElementPosition causing
>>> FF to throw evil C++ exceptions into the console:
>>>
>>> http://trac.mochikit.com/ticket/332
>>>
>>> Debugging the MochiKit code I ended up looking at the following piece
>>> of black magic:
>>>
>>> getElementPosition: function (elem, /* optional */relativeTo) {
>>> var self = MochiKit.Style;
>>> var dom = MochiKit.DOM;
>>> elem = dom.getElement(elem);
>>>
>>> if (!elem ||
>>> (!(elem.x && elem.y) &&
>>> (!elem.parentNode === null ||
>>> self.getStyle(elem, 'display') == 'none'))) {
>>> return undefined;
>>> }
>>>
>>> Question: What does the if-statement really do? And what was the real
>>> intention?
>>>
>>> It seems the getStyle() function is called even though I send in a {
>>> x: 0, y: 0 } object. I guess that is not the real intention.
>>> Especially I like the "!elem.parentNode === null" check. What does
>>> that even mean??? Weird that the previous test cases haven't caught
>>> anything here...
>>>
>>> Cheers,
>>>
>>> /Per
>> >>
>>
>
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