Ah, OK. I'm now able to replicate this. I had been testing with CF 8,
and I just tried it with CF 9 and am observing the same behavior you
noted, where the first hit to a new event for an existing section will
return the event not found error, but it will work after a refresh.

Investigating...

--
Ezra Parker


On Wed, Nov 18, 2009 at 2:08 PM, Raymond Camden <[email protected]> wrote:
> Woah - get this. First hit to x.y works. Next hit to x.z fails. Reload
> x.z and it works. wtf. Go to x.a and it fails and reload and it works.
>
>
>
> On Wed, Nov 18, 2009 at 3:23 PM, Ezra Parker <[email protected]> wrote:
>> Hmm, seems to work fine for me...
>>
>> --
>> Ezra Parker
>>
>>
>> On Wed, Nov 18, 2009 at 1:17 PM, Raymond Camden <[email protected]> wrote:
>>> Looking for confirmation on this one.
>>>
>>> I've got event generation turned on. I go to
>>>
>>> event=weapons.fire
>>>
>>> And MG correctly adds everything it needs to.
>>>
>>> I then go to
>>>
>>> event=shields.raise
>>>
>>> and again, MG does the right thing.
>>>
>>> But if I do
>>>
>>> event=shields.lower
>>>
>>> I get an unknown event error. It looks like the use case documented:
>>>
>>> index.cfm?event=news.view
>>> index.cfm?event=news.search
>>>
>>> Doesn't actually work. Can someone else confirm that?
>>>
>>> --
>>> ===========================================================================
>>> Raymond Camden, ColdFusion Jedi Master
>>>
>>> Email    : [email protected]
>>> Blog      : www.coldfusionjedi.com
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>>>
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>>>
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>>
>> --
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>
>
>
> --
> ===========================================================================
> Raymond Camden, ColdFusion Jedi Master
>
> Email    : [email protected]
> Blog      : www.coldfusionjedi.com
> AOL IM : cfjedimaster
>
> Keep up to date with the community: http://www.coldfusionbloggers.org
>
> --
> Model-Glue Sites:
> Home Page: http://www.model-glue.com
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>
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