Thanks Chris,

I suspected that to be the case, thanks for letting me know, I'm glad
that it's in the pipe-line to be addressed.

Rob

On 13 Jan, 12:33, Chris Blackwell <[email protected]> wrote:
> The performance hit is down to addTraceStatement() performing a cfdump on
> any complex objects.
> This was discussed on the list a month or so 
> backhttp://groups.google.com/group/model-glue/browse_frm/thread/d59bbf06b...
>
> in the short term you can hack your addTraceStatement method as i suggested
> to return immedeately if debugging is off which will avoid the cfdump.
> and hopefully shortly the logging in MG will get revisited and this and the
> other issues will be sorted.
>
> Cheers, Chris
> <http://groups.google.com/group/model-glue/browse_frm/thread/d59bbf06b...>
>
> 2010/1/13 Sir Rawlins <[email protected]>
>
>
>
> > Hello Guys,
>
> > I wanted to get some feedback on your experience of addTraceStatement
> > () and the impact it has on performance within an app. I've recently
> > been working on a project whereby I had a couple of pages within the
> > application which were running exceedingly slowly, I mean, we're
> > talking 30 - 40 seconds to load an array of maybe 40 objects.
>
> > I tracked this performance issue down to an addTraceStatement() that
> > was tracing the array of objects which were being returned and placed
> > into the event. As soon as I remove the trace statement execution on
> > the page fell to around 300ms. This performance impact was present
> > even when the application was not in debug mode.
>
> > I've done a little testing and found that any time I'm placing arrays
> > of objects into the trace it has a huge impact on performance.
>
> > What's the reasoning behind this? is perhaps the cfdump being rendered
> > even if debug is false?
>
> > I thought I'd get a little more feedback from you before logging this
> > in the bugs list.
>
> > Cheers all,
>
> > Rob
>
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