Hi George, On 11/29/10 1:54 PM, George Georgalis wrote: > Hello Eric, > > On Mon 29 Nov 2010 at 09:59:02 AM -0800, Eric Johnson wrote: >> My take is that you can solve the problem with the tools you have, >> rather than inventing new ones. > Yes, this is generally the best solution. > > But your approach has a problem when a casual user follows a link > to the wiki. How will they know if it is an ACL restricted release > page or some random wild page someone posted. How will the casual > user even know there is a difference?
That's simply documented at the top of the page. If we were feeling particularly clever, I'd push to create a macro that would add some sort of background styling on the page so that it was obvious. Haven't done that, yet. -Eric > I raised the same question on a NetBSD list, here is an interesting > answer. http://mail-index.netbsd.org/netbsd-users/2010/11/27/msg007187.html > > It turns out, they are customizing their wiki so the top half of > each page requires a developer login while the bottom half can be > edited by anyone. > > -George > > >> For example, one approach we're taking is to have an "official" copy >> of a page (tightly restricted via MoinMoin ACLs), and a freely >> editable copy. It is then up to the "owners" of the page to watch >> the freely editable copy, and move those changes over according to >> whatever rules they establish for themselves. >> >> If you think about what you've described below, it amounts to almost >> the same steps - a less privileged member has to click a link to get >> to the page that allows "wild" edits, and only members of the the >> privileged group can copy materials back to the "official copy". >> >> Even better, though, for people who are just interested in the >> "official" copy, they can see the changes over time that were >> explicitly accepted by the privileged group, without the noise of >> piecemeal edits that may or may not be allowed. This approach also >> allows flexible rules about when materials get copied over (official >> sign-off at one extreme, quick daily reviews at another). >> >> -Eric. >> >> On 11/26/10 12:29 PM, George Georgalis wrote: >>> Everyone here knows the benefits of wiki. When a "trust but >>> verify" approach is applied, the return from allowing open edits >>> far outweighs the risk of mis-information. >>> >>> But what about in a controlled orginization? Where there is desire >>> to use a wiki but policy or procedures prevent it. >>> >>> Perhaps a simple module can go a long way to address the >>> situation. The hypothetical module gives users the option to >>> view the revisions last edited by AuthorizedGroup or the "wild >>> revision" (edits by users not in that group). Pages would default >>> to the authorized revision if that is newer than the wild type but >>> there would be an indication on the authorized page if a newer >>> wild revision where available. >>> >>> The biggest problem I see with this is broken links or inappropriate >>> references due to mis-qualified page links. But the more I imagine >>> the implementation the less I think this would be an actual problem? >>> >>> Thoughts? Would this be easy or difficult to implement? I'm happy >>> to post this in the wiki feature request, if people think it's a >>> worthwhile feature. >>> >>> -George >>> >>> ------------------------------------------------------------------------------ >>> Increase Visibility of Your 3D Game App& Earn a Chance To Win $500! >>> Tap into the largest installed PC base& get more eyes on your game by >>> optimizing for Intel(R) Graphics Technology. Get started today with the >>> Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. >>> http://p.sf.net/sfu/intelisp-dev2dev >>> _______________________________________________ >>> Moin-user mailing list >>> Moin-user@lists.sourceforge.net >>> https://lists.sourceforge.net/lists/listinfo/moin-user ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ Moin-user mailing list Moin-user@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/moin-user