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Changed by [EMAIL PROTECTED] http://bugzilla.ximian.com/show_bug.cgi?id=75218 --- shadow/75218 2005-06-10 14:13:24.000000000 -0400 +++ shadow/75218.tmp.30109 2005-06-10 14:13:24.000000000 -0400 @@ -0,0 +1,50 @@ +Bug#: 75218 +Product: Mono: Class Libraries +Version: 1.1 +OS: +OS Details: +Status: NEW +Resolution: +Severity: +Priority: Normal +Component: System +AssignedTo: [EMAIL PROTECTED] +ReportedBy: [EMAIL PROTECTED] +QAContact: [EMAIL PROTECTED] +TargetMilestone: --- +URL: +Cc: +Summary: [PATCH] C# CodeDom support for win32 resources + +Mono's C# CodeGenerator reports that it does not support Win32 resources, +but if I recall correctly win32 resources are actually supported by the +runtime and mcs. + +However, the C# CodeDom does not pass the win32 resource file on to mcs. + +To reproduce (a small part of) this issue, compile and run the following +code snippet: + +using System; +using System.CodeDom.Compiler; +using Microsoft.CSharp; + +public class EntryPoint { + public static void Main () { + CSharpCodeProvider provider = new CSharpCodeProvider (); + ICodeGenerator generator = provider.CreateGenerator (); + Console.WriteLine("Supports Win32 resources=" + + generator.Supports (GeneratorSupport.Win32Resources)); + } +} + +Actual result: + +Supports Win32 resources=False + +Expected result: + +Supports Win32 resources=True + +I'll attach a patch to correct this and I'll commit an ignored unit test +to svn later. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
