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Changed by [EMAIL PROTECTED]

http://bugzilla.ximian.com/show_bug.cgi?id=75436

--- shadow/75436        2005-08-31 20:14:31.000000000 -0400
+++ shadow/75436.tmp.25267      2005-09-04 14:58:52.000000000 -0400
@@ -95,6 +95,29 @@
 ------- Additional Comments From [EMAIL PROTECTED]  2005-08-31 20:14 -------
 Sorry... blocking=false, of course.  I get this error:
 
 Error: System.Net.Sockets.SocketException: Socket is already connected
 in <0x002f8> System.Net.Sockets.Socket:Connect (System.Net.EndPoint remote_end)
 in <0x00044> System.Net.Sockets.Socket+Worker:Connect ()
+
+------- Additional Comments From [EMAIL PROTECTED]  2005-09-04 14:58 -------
+While Joe has found that the function will enter the AsyncResult 
+method (ExecuteConnect) if blocking is set to false, the correct 
+behaviour for this scenario is for the code to enter the AsyncResult 
+method blocking or not.  This example (blocking=true) compiled using 
+mcs and run directly under windows works OK.  However run under 
+windows or linux as mono <my.exe> and the call never makes it into 
+AsyncResult method.
+
+Looking at the code in System.Net.Sockets.Socket.cs, I'm wondering 
+if the implementors have the logic backwards.  In .NET the 
+connection is performed by the EndConnect() method.  This method 
+method blocks until a connection is obtained or an error is 
+returned.  Correspondingly, BeginConnect() does not block because it 
+does little but initiate a thread for the delegate.
+
+In the Mono implementation, BeginConnect() is responsible for a lot 
+while EndConnect() is nothing but a few error checks.  I'm probably 
+wrong but it may worth someone who knows spending a few minutes 
+comparing the behaviour of the asynchronous features of the .NET 
+socket implementation with those in Mono.  Let me know if I can help.
+
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