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Changed by [EMAIL PROTECTED] http://bugzilla.ximian.com/show_bug.cgi?id=78725 --- shadow/78725 2006-06-28 20:39:36.000000000 -0400 +++ shadow/78725.tmp.6405 2006-06-28 20:39:36.000000000 -0400 @@ -0,0 +1,43 @@ +Bug#: 78725 +Product: Mono: Class Libraries +Version: 1.1 +OS: +OS Details: Slackware 10.1, Kernel 2.6, en, Mono 1.1.13.8 +Status: NEW +Resolution: +Severity: Unknown +Priority: Minor +Component: Windows.Forms +AssignedTo: [EMAIL PROTECTED] +ReportedBy: [EMAIL PROTECTED] +QAContact: [EMAIL PROTECTED] +TargetMilestone: --- +URL: +Cc: +Summary: System.Windows.Forms.KeyUp fires if you hold down a key. + +Please fill in this template when reporting a bug, unless you know what you +are doing. +Description of Problem: + + +Steps to reproduce the problem: +1. Add a keyup handler to your winform. +2. in the keyup event, put System.Console.WriteLine("Key Up"); +3. Build your project, hold down a key and observe output. + +Actual Results: +Runs KeyUp event if the key never came back up. + +Expected Results: +KeyUp shouldn't fire unless the key goes up. + +How often does this happen? +Everytime. + +Additional Information: +I've done this on Windows in .NET to handle input for games. I used keyup +events to judge whether to accept input from a particular key. When keydown +events were recieved a key was flagged to be used. The key's input couldn't +be used until the KeyUp event for that key was fired. On Mono I can't do +this, so I can't develop games the same way. _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
