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Changed by [EMAIL PROTECTED] http://bugzilla.ximian.com/show_bug.cgi?id=78725 --- shadow/78725 2006-06-28 20:39:36.000000000 -0400 +++ shadow/78725.tmp.11581 2006-07-03 23:27:51.000000000 -0400 @@ -1,17 +1,17 @@ Bug#: 78725 Product: Mono: Class Libraries Version: 1.1 -OS: +OS: unknown OS Details: Slackware 10.1, Kernel 2.6, en, Mono 1.1.13.8 Status: NEW Resolution: Severity: Unknown -Priority: Minor +Priority: Normal Component: Windows.Forms -AssignedTo: [EMAIL PROTECTED] +AssignedTo: [EMAIL PROTECTED] ReportedBy: [EMAIL PROTECTED] QAContact: [EMAIL PROTECTED] TargetMilestone: --- URL: Cc: Summary: System.Windows.Forms.KeyUp fires if you hold down a key. @@ -38,6 +38,14 @@ Additional Information: I've done this on Windows in .NET to handle input for games. I used keyup events to judge whether to accept input from a particular key. When keydown events were recieved a key was flagged to be used. The key's input couldn't be used until the KeyUp event for that key was fired. On Mono I can't do this, so I can't develop games the same way. + +------- Additional Comments From [EMAIL PROTECTED] 2006-07-03 23:27 ------- +The issue seems to be that X11 is generating KeyPress/KeyRelease +events while the key is down. I am not sure why. + +What distro are you using? + + _______________________________________________ mono-bugs maillist - [email protected] http://lists.ximian.com/mailman/listinfo/mono-bugs
