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Changed by [EMAIL PROTECTED]

http://bugzilla.ximian.com/show_bug.cgi?id=82510

--- shadow/82510        2007-08-21 16:01:51.000000000 -0400
+++ shadow/82510.tmp.22352      2007-08-22 16:15:37.000000000 -0400
@@ -128,6 +128,16 @@
 ------- Additional Comments From [EMAIL PROTECTED]  2007-08-21 16:01 -------
 > Also, changing the call to mono_jit_init () to:
 >      domain = mono_jit_init ("UnityDomainLoad.exe");
 >   seems to prevent the crash.
 It fixes the assert in the sample but for some reason it doesn't fix it in 
Unity, when i apply the 
 same change there.
+
+------- Additional Comments From [EMAIL PROTECTED]  2007-08-22 16:15 -------
+I have now tried applying the workaround to Unity:
+All  assembly loading is now done from inside AppDomain.ExecuteAssembly
+
+But that doesn't seem to fix the crash in Unity, although it fixes the issue 
in the sample app.
+So i am not sure what to try next.
+
+
+Are you going to fix the reference counting problem?
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